forked from blender/blender
BLEN-343: Create PreviewEngine #8
@ -50,6 +50,8 @@ set(SRC
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engine.cc
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finalEngine.h
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finalEngine.cc
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previewEngine.h
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previewEngine.cc
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viewportEngine.h
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viewportEngine.cc
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camera.h
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@ -27,6 +27,7 @@ public:
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virtual ~Engine();
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DagerD marked this conversation as resolved
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virtual void sync(BL::Depsgraph &b_depsgraph, BL::Context &b_context, pxr::HdRenderSettingsMap &renderSettings) = 0;
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virtual void render(BL::Depsgraph &b_depsgraph) = 0;
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protected:
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float getRendererPercentDone();
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@ -19,10 +19,10 @@ using namespace pxr;
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namespace blender::render::hydra {
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void FinalEngine::sync(BL::Depsgraph &b_depsgraph, BL::Context &b_context, pxr::HdRenderSettingsMap &renderSettings)
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void FinalEngine::sync(BL::Depsgraph &b_depsgraph, BL::Context &b_context, HdRenderSettingsMap &renderSettings)
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{
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sceneDelegate = std::make_unique<BlenderSceneDelegate>(renderIndex.get(),
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SdfPath::AbsoluteRootPath().AppendElementString("scene"));
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SdfPath::AbsoluteRootPath().AppendElementString("scene"), BlenderSceneDelegate::EngineType::Final);
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sceneDelegate->populate((Depsgraph *)b_depsgraph.ptr.data, (bContext *)b_context.ptr.data);
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for (auto const& setting : renderSettings) {
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@ -12,8 +12,8 @@ namespace blender::render::hydra {
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class FinalEngine : public Engine {
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public:
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using Engine::Engine;
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void sync(BL::Depsgraph &b_depsgraph, BL::Context &b_context, pxr::HdRenderSettingsMap &renderSettings) override;
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virtual void render(BL::Depsgraph &b_depsgraph);
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virtual void sync(BL::Depsgraph &b_depsgraph, BL::Context &b_context, pxr::HdRenderSettingsMap &renderSettings) override;
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virtual void render(BL::Depsgraph &b_depsgraph) override;
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protected:
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pxr::GfVec2i get_resolution(BL::RenderSettings b_render);
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73
source/blender/render/hydra/previewEngine.cc
Normal file
73
source/blender/render/hydra/previewEngine.cc
Normal file
@ -0,0 +1,73 @@
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/* SPDX-License-Identifier: Apache-2.0
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* Copyright 2011-2022 Blender Foundation */
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#include <pxr/usdImaging/usdAppUtils/camera.h>
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#include "previewEngine.h"
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#include "camera.h"
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using namespace pxr;
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using namespace std;
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namespace blender::render::hydra {
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void PreviewEngine::sync(BL::Depsgraph &b_depsgraph, BL::Context &b_context, HdRenderSettingsMap &renderSettings)
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{
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sceneDelegate = std::make_unique<BlenderSceneDelegate>(renderIndex.get(),
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SdfPath::AbsoluteRootPath().AppendElementString("scene"), BlenderSceneDelegate::EngineType::Preview);
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sceneDelegate->populate((Depsgraph *)b_depsgraph.ptr.data, (bContext *)b_context.ptr.data);
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for (auto const& setting : renderSettings) {
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renderDelegate->SetRenderSetting(setting.first, setting.second);
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}
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}
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void PreviewEngine::render(BL::Depsgraph &b_depsgraph)
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{
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BL::Scene b_scene = b_depsgraph.scene();
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string layerName = b_depsgraph.view_layer().name();
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GfVec2i buffer_res {b_scene.render().resolution_x(),
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b_scene.render().resolution_y()};
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GfCamera gfCamera = CameraData((Object *)b_scene.camera().ptr.data, buffer_res, GfVec4f(0, 0, 1, 1)).gf_camera(GfVec4f(0, 0, 1, 1));
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DagerD marked this conversation as resolved
Bogdan Nagirniak
commented
check check `if (!sceneDelegate)` instead is_synced
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freeCameraDelegate->SetCamera(gfCamera);
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renderTaskDelegate->SetCameraAndViewport(freeCameraDelegate->GetCameraId(), GfVec4d(0, 0, buffer_res[0], buffer_res[1]));
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renderTaskDelegate->SetRendererAov(HdAovTokens->color);
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HdTaskSharedPtrVector tasks = renderTaskDelegate->GetTasks();
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vector<float> pixels = vector<float>(buffer_res[0] * buffer_res[1] * 4); // 4 - number of channels
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{
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// Release the GIL before calling into hydra, in case any hydra plugins call into python.
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TF_PY_ALLOW_THREADS_IN_SCOPE();
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engine->Execute(renderIndex.get(), &tasks);
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}
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while (true) {
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if (b_engine.test_break()) {
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break;
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}
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if (renderTaskDelegate->IsConverged()) {
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break;
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}
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renderTaskDelegate->GetRendererAovData(HdAovTokens->color, pixels.data());
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updateRenderResult(layerName, buffer_res[0], buffer_res[1], pixels);
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}
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renderTaskDelegate->GetRendererAovData(HdAovTokens->color, pixels.data());
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updateRenderResult(layerName, buffer_res[0], buffer_res[1], pixels);
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}
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void PreviewEngine::updateRenderResult(const string &layerName, int width, int height, vector<float> &pixels)
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{
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BL::RenderResult b_result = b_engine.begin_result(0, 0, width, height, layerName.c_str(), NULL);
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BL::CollectionRef b_passes = b_result.layers[0].passes;
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b_passes[0].rect(pixels.data());
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b_engine.end_result(b_result, false, false, false);
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}
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} // namespace blender::render::hydra
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23
source/blender/render/hydra/previewEngine.h
Normal file
23
source/blender/render/hydra/previewEngine.h
Normal file
@ -0,0 +1,23 @@
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/* SPDX-License-Identifier: Apache-2.0
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* Copyright 2011-2022 Blender Foundation */
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#pragma once
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#include "finalEngine.h"
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namespace blender::render::hydra {
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class PreviewEngine : public FinalEngine {
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DagerD marked this conversation as resolved
Bogdan Nagirniak
commented
Maybe inherit from FinalEngine? Maybe inherit from FinalEngine?
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public:
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using FinalEngine::FinalEngine;
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void sync(BL::Depsgraph &b_depsgraph, BL::Context &b_context, pxr::HdRenderSettingsMap &renderSettings) override;
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void render(BL::Depsgraph &b_depsgraph) override;
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protected:
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void updateRenderResult(const std::string &layerName, int width, int height, std::vector<float> &pixels);
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protected:
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HdRenderSettingsMap renderSettings;
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};
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} // namespace blender::render::hydra
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@ -16,6 +16,7 @@
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#include "finalEngine.h"
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#include "viewportEngine.h"
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#include "previewEngine.h"
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using namespace std;
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@ -130,9 +131,13 @@ static PyObject *engine_create_func(PyObject * /*self*/, PyObject *args)
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BL::RenderEngine b_engine(engineptr);
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Engine *engine;
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if (string(engineType) == "VIEWPORT") {
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engine = new ViewportEngine(b_engine, delegateId);
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}
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else if (string(engineType) == "PREVIEW") {
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engine = new PreviewEngine(b_engine, delegateId);
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}
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else {
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if (b_engine.bl_use_gpu_context()) {
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engine = new FinalEngineGL(b_engine, delegateId);
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@ -204,11 +209,12 @@ static PyObject *engine_sync_func(PyObject * /*self*/, PyObject *args)
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static PyObject *engine_render_func(PyObject * /*self*/, PyObject *args)
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{
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PyObject *pyengine, *pydepsgraph;
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if (!PyArg_ParseTuple(args, "OO", &pyengine, &pydepsgraph)) {
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Py_RETURN_NONE;
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}
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FinalEngine *engine = (FinalEngine *)PyLong_AsVoidPtr(pyengine);
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Engine *engine = (Engine *)PyLong_AsVoidPtr(pyengine);
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PointerRNA depsgraphptr;
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RNA_pointer_create(NULL, &RNA_Depsgraph, (ID *)PyLong_AsVoidPtr(pydepsgraph), &depsgraphptr);
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@ -241,7 +247,7 @@ static PyObject *engine_view_draw_func(PyObject * /*self*/, PyObject *args)
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/* Allow Blender to execute other Python scripts. */
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Py_BEGIN_ALLOW_THREADS
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engine->viewDraw(b_depsgraph, b_context);
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engine->render(b_depsgraph, b_context);
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Py_END_ALLOW_THREADS
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Py_RETURN_NONE;
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@ -12,11 +12,12 @@ using namespace pxr;
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namespace blender::render::hydra {
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BlenderSceneDelegate::BlenderSceneDelegate(HdRenderIndex* parentIndex, SdfPath const& delegateID)
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BlenderSceneDelegate::BlenderSceneDelegate(HdRenderIndex* parentIndex, SdfPath const& delegateID, BlenderSceneDelegate::EngineType engine_type)
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: HdSceneDelegate(parentIndex, delegateID)
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, depsgraph(nullptr)
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, context(nullptr)
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, view3d(nullptr)
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, engine_type(engine_type)
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{
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}
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@ -18,7 +18,13 @@ namespace blender::render::hydra {
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class BlenderSceneDelegate : public pxr::HdSceneDelegate {
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public:
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BlenderSceneDelegate(pxr::HdRenderIndex *renderIndex, pxr::SdfPath const &delegateId);
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enum class EngineType {
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Viewport = 1,
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Final,
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Preview
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};
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BlenderSceneDelegate(pxr::HdRenderIndex *renderIndex, pxr::SdfPath const &delegateId, BlenderSceneDelegate::EngineType engine_type);
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~BlenderSceneDelegate() override = default;
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void populate(Depsgraph *depsgraph, bContext *context);
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@ -33,6 +39,8 @@ public:
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pxr::VtValue GetMaterialResource(pxr::SdfPath const &materialId) override;
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bool GetVisible(pxr::SdfPath const &id) override;
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EngineType engine_type;
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private:
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ObjectData *object_data(pxr::SdfPath const &id);
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MeshData *mesh_data(pxr::SdfPath const &id);
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@ -3,13 +3,14 @@
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#include "BKE_lib_id.h"
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#include "blenderSceneDelegate.h"
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#include "id.h"
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using namespace pxr;
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namespace blender::render::hydra {
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IdData::IdData(pxr::HdSceneDelegate *scene_delegate, ID *id)
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IdData::IdData(BlenderSceneDelegate *scene_delegate, ID *id)
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: scene_delegate(scene_delegate)
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, id(id)
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{
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@ -11,9 +11,11 @@
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namespace blender::render::hydra {
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class BlenderSceneDelegate;
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class IdData {
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public:
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IdData(pxr::HdSceneDelegate *scene_delegate, ID *id);
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IdData(BlenderSceneDelegate *scene_delegate, ID *id);
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virtual ~IdData() = default;
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std::string name();
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@ -32,7 +34,7 @@ class IdData {
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virtual void mark_prim_dirty(DirtyBits dirty_bits) = 0;
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protected:
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pxr::HdSceneDelegate *scene_delegate;
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BlenderSceneDelegate *scene_delegate;
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ID *id;
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};
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|
@ -1,13 +1,14 @@
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/* SPDX-License-Identifier: Apache-2.0
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* Copyright 2011-2022 Blender Foundation */
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#include "blenderSceneDelegate.h"
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#include "instance.h"
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using namespace pxr;
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namespace blender::render::hydra {
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InstanceData::InstanceData(pxr::HdSceneDelegate *scene_delegate, DupliObject *dupli)
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InstanceData::InstanceData(BlenderSceneDelegate *scene_delegate, DupliObject *dupli)
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: IdData(scene_delegate, (ID *)dupli->ob_data)
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, dupli(dupli)
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{
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@ -11,7 +11,7 @@ namespace blender::render::hydra {
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class InstanceData: public IdData {
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public:
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InstanceData(pxr::HdSceneDelegate *scene_delegate, DupliObject *dupli);
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InstanceData(BlenderSceneDelegate *scene_delegate, DupliObject *dupli);
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int random_id();
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@ -12,6 +12,7 @@
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#include "BKE_light.h"
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#include "DNA_light_types.h"
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#include "blenderSceneDelegate.h"
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#include "light.h"
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using namespace pxr;
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@ -19,12 +20,15 @@ using namespace boost::algorithm;
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namespace blender::render::hydra {
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LightData::LightData(pxr::HdSceneDelegate *scene_delegate, Object *object)
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LightData::LightData(BlenderSceneDelegate *scene_delegate, Object *object)
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: ObjectData(scene_delegate, object)
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{
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Light *light = (Light *)((Object *)id)->data;
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data[HdLightTokens->intensity] = light->energy;
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data[HdLightTokens->intensity] = scene_delegate->engine_type == BlenderSceneDelegate::EngineType::Preview
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? light->energy / 1000
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: light->energy;
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data[HdLightTokens->color] = GfVec3f(light->r, light->g, light->b);
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switch (light->type) {
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|
@ -13,7 +13,7 @@ namespace blender::render::hydra {
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class LightData: public ObjectData {
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public:
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LightData(pxr::HdSceneDelegate *scene_delegate, Object *object);
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LightData(BlenderSceneDelegate *scene_delegate, Object *object);
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pxr::VtValue get_data(pxr::TfToken const &key) override;
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void insert_prim() override;
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|
@ -11,18 +11,19 @@
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#include "BKE_material.h"
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#include "BKE_lib_id.h"
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#include "blenderSceneDelegate.h"
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#include "material.h"
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using namespace pxr;
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namespace blender::render::hydra {
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std::unique_ptr<MaterialData> MaterialData::init(pxr::HdSceneDelegate *scene_delegate, Material *material)
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std::unique_ptr<MaterialData> MaterialData::init(BlenderSceneDelegate *scene_delegate, Material *material)
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{
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return std::make_unique<MaterialData>(scene_delegate, material);
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}
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pxr::SdfPath MaterialData::prim_id(pxr::HdSceneDelegate *scene_delegate, Material *material)
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pxr::SdfPath MaterialData::prim_id(BlenderSceneDelegate *scene_delegate, Material *material)
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{
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/* Making id of material in form like M_<pointer in 16 hex digits format>.
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* Example: M_000002074e812088 */
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@ -31,7 +32,7 @@ pxr::SdfPath MaterialData::prim_id(pxr::HdSceneDelegate *scene_delegate, Materia
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return scene_delegate->GetDelegateID().AppendElementString(str);
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}
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MaterialData::MaterialData(pxr::HdSceneDelegate *scene_delegate, Material *material)
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MaterialData::MaterialData(BlenderSceneDelegate *scene_delegate, Material *material)
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: IdData(scene_delegate, (ID *)material)
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{
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}
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|
@ -15,10 +15,10 @@ namespace blender::render::hydra {
|
||||
|
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class MaterialData: IdData {
|
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public:
|
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static std::unique_ptr<MaterialData> init(pxr::HdSceneDelegate *scene_delegate, Material *material);
|
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static pxr::SdfPath prim_id(pxr::HdSceneDelegate *scene_delegate, Material *material);
|
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static std::unique_ptr<MaterialData> init(BlenderSceneDelegate *scene_delegate, Material *material);
|
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static pxr::SdfPath prim_id(BlenderSceneDelegate *scene_delegate, Material *material);
|
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|
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MaterialData(pxr::HdSceneDelegate *scene_delegate, Material *material);
|
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MaterialData(BlenderSceneDelegate *scene_delegate, Material *material);
|
||||
|
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pxr::VtValue get_data(pxr::TfToken const &key) override;
|
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void insert_prim() override;
|
||||
|
@ -11,14 +11,14 @@
|
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#include "BKE_object.h"
|
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#include "BKE_material.h"
|
||||
|
||||
|
||||
#include "blenderSceneDelegate.h"
|
||||
#include "mesh.h"
|
||||
|
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using namespace pxr;
|
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|
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namespace blender::render::hydra {
|
||||
|
||||
MeshData::MeshData(pxr::HdSceneDelegate *scene_delegate, Object *object)
|
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MeshData::MeshData(BlenderSceneDelegate *scene_delegate, Object *object)
|
||||
: ObjectData(scene_delegate, object)
|
||||
{
|
||||
if (object->type == OB_MESH && object->mode == OB_MODE_OBJECT &&
|
||||
|
@ -12,7 +12,7 @@ namespace blender::render::hydra {
|
||||
|
||||
class MeshData: public ObjectData {
|
||||
public:
|
||||
MeshData(pxr::HdSceneDelegate *scene_delegate, Object *object);
|
||||
MeshData(BlenderSceneDelegate *scene_delegate, Object *object);
|
||||
|
||||
pxr::VtValue get_data(pxr::TfToken const &key) override;
|
||||
|
||||
|
@ -3,6 +3,7 @@
|
||||
|
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#include "BKE_object.h"
|
||||
|
||||
#include "blenderSceneDelegate.h"
|
||||
#include "object.h"
|
||||
#include "mesh.h"
|
||||
#include "light.h"
|
||||
@ -30,7 +31,7 @@ bool ObjectData::supported(Object *object)
|
||||
return false;
|
||||
}
|
||||
|
||||
std::unique_ptr<ObjectData> ObjectData::init(pxr::HdSceneDelegate *scene_delegate, Object *object)
|
||||
std::unique_ptr<ObjectData> ObjectData::init(BlenderSceneDelegate *scene_delegate, Object *object)
|
||||
{
|
||||
switch (object->type) {
|
||||
case OB_MESH:
|
||||
@ -50,7 +51,7 @@ std::unique_ptr<ObjectData> ObjectData::init(pxr::HdSceneDelegate *scene_delegat
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
pxr::SdfPath ObjectData::prim_id(pxr::HdSceneDelegate *scene_delegate, Object *object)
|
||||
pxr::SdfPath ObjectData::prim_id(BlenderSceneDelegate *scene_delegate, Object *object)
|
||||
{
|
||||
/* Making id of object in form like O_<pointer in 16 hex digits format>. Example:
|
||||
* O_000002073e369608 */
|
||||
@ -59,7 +60,7 @@ pxr::SdfPath ObjectData::prim_id(pxr::HdSceneDelegate *scene_delegate, Object *o
|
||||
return scene_delegate->GetDelegateID().AppendElementString(str);
|
||||
}
|
||||
|
||||
ObjectData::ObjectData(pxr::HdSceneDelegate *scene_delegate, Object *object)
|
||||
ObjectData::ObjectData(BlenderSceneDelegate *scene_delegate, Object *object)
|
||||
: IdData(scene_delegate, (ID *)object)
|
||||
, visible(true)
|
||||
{
|
||||
|
@ -17,10 +17,10 @@ namespace blender::render::hydra {
|
||||
class ObjectData: public IdData {
|
||||
public:
|
||||
static bool supported(Object *object);
|
||||
static std::unique_ptr<ObjectData> init(pxr::HdSceneDelegate *scene_delegate, Object *object);
|
||||
static pxr::SdfPath prim_id(pxr::HdSceneDelegate *scene_delegate, Object *object);
|
||||
static std::unique_ptr<ObjectData> init(BlenderSceneDelegate *scene_delegate, Object *object);
|
||||
static pxr::SdfPath prim_id(BlenderSceneDelegate *scene_delegate, Object *object);
|
||||
|
||||
ObjectData(pxr::HdSceneDelegate *scene_delegate, Object *object);
|
||||
ObjectData(BlenderSceneDelegate *scene_delegate, Object *object);
|
||||
|
||||
int type();
|
||||
pxr::GfMatrix4d transform();
|
||||
|
@ -22,6 +22,7 @@
|
||||
|
||||
#include "glog/logging.h"
|
||||
|
||||
#include "blenderSceneDelegate.h"
|
||||
#include "world.h"
|
||||
#include "../utils.h"
|
||||
|
||||
@ -31,18 +32,18 @@ using namespace pxr;
|
||||
|
||||
namespace blender::render::hydra {
|
||||
|
||||
std::unique_ptr<WorldData> WorldData::init(pxr::HdSceneDelegate *scene_delegate,
|
||||
std::unique_ptr<WorldData> WorldData::init(BlenderSceneDelegate *scene_delegate,
|
||||
World *world, bContext *context)
|
||||
{
|
||||
return std::make_unique<WorldData>(scene_delegate, world, context);
|
||||
}
|
||||
|
||||
SdfPath WorldData::prim_id(HdSceneDelegate *scene_delegate)
|
||||
SdfPath WorldData::prim_id(BlenderSceneDelegate *scene_delegate)
|
||||
{
|
||||
return scene_delegate->GetDelegateID().AppendElementString("World");
|
||||
}
|
||||
|
||||
WorldData::WorldData(pxr::HdSceneDelegate *scene_delegate, World *world, bContext *context)
|
||||
WorldData::WorldData(BlenderSceneDelegate *scene_delegate, World *world, bContext *context)
|
||||
: IdData(scene_delegate, (ID *)world)
|
||||
{
|
||||
data[UsdLuxTokens->orientToStageUpAxis] = true;
|
||||
|
@ -20,10 +20,10 @@ namespace blender::render::hydra {
|
||||
|
||||
class WorldData: public IdData {
|
||||
public:
|
||||
static std::unique_ptr<WorldData> init(pxr::HdSceneDelegate *scene_delegate, World *world, bContext *context);
|
||||
static pxr::SdfPath prim_id(pxr::HdSceneDelegate *scene_delegate);
|
||||
static std::unique_ptr<WorldData> init(BlenderSceneDelegate *scene_delegate, World *world, bContext *context);
|
||||
static pxr::SdfPath prim_id(BlenderSceneDelegate *scene_delegate);
|
||||
|
||||
WorldData(pxr::HdSceneDelegate *scene_delegate, World *world, bContext *context);
|
||||
WorldData(BlenderSceneDelegate *scene_delegate, World *world, bContext *context);
|
||||
|
||||
pxr::GfMatrix4d transform();
|
||||
|
||||
|
@ -244,7 +244,7 @@ void ViewportEngine::sync(BL::Depsgraph &b_depsgraph, BL::Context &b_context, Hd
|
||||
{
|
||||
if (!sceneDelegate) {
|
||||
sceneDelegate = std::make_unique<BlenderSceneDelegate>(renderIndex.get(),
|
||||
SdfPath::AbsoluteRootPath().AppendElementString("scene"));
|
||||
SdfPath::AbsoluteRootPath().AppendElementString("scene"), BlenderSceneDelegate::EngineType::Viewport);
|
||||
}
|
||||
sceneDelegate->populate((Depsgraph *)b_depsgraph.ptr.data, (bContext *)b_context.ptr.data);
|
||||
|
||||
@ -253,7 +253,7 @@ void ViewportEngine::sync(BL::Depsgraph &b_depsgraph, BL::Context &b_context, Hd
|
||||
}
|
||||
}
|
||||
|
||||
void ViewportEngine::viewDraw(BL::Depsgraph &b_depsgraph, BL::Context &b_context)
|
||||
void ViewportEngine::render(BL::Depsgraph &b_depsgraph, BL::Context &b_context)
|
||||
{
|
||||
ViewSettings viewSettings(b_context);
|
||||
if (viewSettings.width() * viewSettings.height() == 0) {
|
||||
@ -307,6 +307,10 @@ void ViewportEngine::viewDraw(BL::Depsgraph &b_depsgraph, BL::Context &b_context
|
||||
}
|
||||
}
|
||||
|
||||
void ViewportEngine::render(BL::Depsgraph &b_depsgraph)
|
||||
{
|
||||
}
|
||||
|
||||
void ViewportEngine::notifyStatus(const string &info, const string &status)
|
||||
{
|
||||
b_engine.update_stats(status.c_str(), info.c_str());
|
||||
|
@ -33,7 +33,8 @@ class ViewportEngine : public Engine {
|
||||
public:
|
||||
using Engine::Engine;
|
||||
void sync(BL::Depsgraph &b_depsgraph, BL::Context &b_context, pxr::HdRenderSettingsMap &renderSettings) override;
|
||||
void viewDraw(BL::Depsgraph &b_depsgraph, BL::Context &b_context);
|
||||
void render(BL::Depsgraph &b_depsgraph) override;
|
||||
void render(BL::Depsgraph &b_depsgraph, BL::Context &b_context);
|
||||
|
||||
private:
|
||||
void notifyStatus(const std::string &title, const std::string &info);
|
||||
|
Loading…
Reference in New Issue
Block a user
move to BlenderSceneDelegate class