forked from blender/blender
WIP Make shadows visible for Storm delegate #80
@ -28,6 +28,7 @@ class CustomHydraRenderEngine(bpy.types.HydraRenderEngine):
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return {
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'myBoolean': True,
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'myValue': 8,
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'aovToken:Depth': "depth",
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}
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# Settings used by the synchronization process.
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@ -43,6 +44,11 @@ class CustomHydraRenderEngine(bpy.types.HydraRenderEngine):
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super().update(data, depsgraph)
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# Do extra work here
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def update_render_passes(self, scene, render_layer):
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if render_layer.use_pass_z:
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self.register_pass(scene, render_layer, 'Depth', 1, 'Z', 'VALUE')
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# Registration
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def register():
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bpy.utils.register_class(CustomHydraRenderEngine)
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@ -1283,6 +1283,7 @@ class HydraRenderEngine(RenderEngine):
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# Final render.
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def update(self, data, depsgraph):
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import _bpy_hydra
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import bpy
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engine_type = 'PREVIEW' if self.is_preview else 'FINAL'
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if not self.engine_ptr:
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@ -1293,7 +1294,7 @@ class HydraRenderEngine(RenderEngine):
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for key, val in self.get_sync_settings(engine_type).items():
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_bpy_hydra.engine_set_sync_setting(self.engine_ptr, key, val)
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_bpy_hydra.engine_update(self.engine_ptr, depsgraph, None)
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_bpy_hydra.engine_update(self.engine_ptr, depsgraph, bpy.context)
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for key, val in self.get_render_settings('PREVIEW' if self.is_preview else 'FINAL').items():
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_bpy_hydra.engine_set_render_setting(self.engine_ptr, key, val)
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@ -45,11 +45,11 @@ class InstancerData : public IdData {
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void update_double_sided(MaterialData *mat_data);
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/* Following update functions are working together:
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pre_update()
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update_instance()
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update_instance()
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...
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post_update() */
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* pre_update()
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* update_instance()
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* update_instance()
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* ...
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* post_update() */
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void pre_update();
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void update_instance(Object *parent_ob, DupliObject *dupli);
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void post_update();
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@ -33,8 +33,6 @@ Engine::Engine(RenderEngine *bl_engine, const std::string &render_delegate_name)
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pxr::TF_PY_ALLOW_THREADS_IN_SCOPE();
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/* USD has limited support for Vulkan. To make it works USD should be built
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* with PXR_ENABLE_VULKAN_SUPPORT=TRUE which is not possible now */
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if (GPU_backend_get_type() == GPU_BACKEND_VULKAN) {
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BLI_setenv("HGI_ENABLE_VULKAN", "1");
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}
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@ -120,8 +118,14 @@ void Engine::set_sync_setting(const std::string &key, const pxr::VtValue &val)
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void Engine::set_render_setting(const std::string &key, const pxr::VtValue &val)
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{
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if (STRPREFIX(key.c_str(), "aovToken:")) {
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render_delegate_settings_.aovs.add_new(key.substr(key.find(":") + 1),
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pxr::TfToken(val.UncheckedGet<std::string>()));
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}
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else {
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render_delegate_->SetRenderSetting(pxr::TfToken(key), val);
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}
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}
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float Engine::renderer_percent_done()
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{
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@ -29,6 +29,10 @@ namespace blender::render::hydra {
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extern struct CLG_LogRef *LOG_RENDER_HYDRA;
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struct RenderDelegateSettings {
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Map<std::string, pxr::TfToken> aovs;
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};
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class Engine {
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protected:
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std::string render_delegate_name_;
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@ -44,6 +48,7 @@ class Engine {
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std::unique_ptr<io::hydra::HydraSceneDelegate> hydra_scene_delegate_;
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std::unique_ptr<io::hydra::USDSceneDelegate> usd_scene_delegate_;
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RenderDelegateSettings render_delegate_settings_;
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std::unique_ptr<RenderTaskDelegate> render_task_delegate_;
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std::unique_ptr<pxr::HdxFreeCameraSceneDelegate> free_camera_delegate_;
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std::unique_ptr<LightTasksDelegate> light_tasks_delegate_;
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@ -23,8 +23,6 @@
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namespace blender::render::hydra {
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/* FinalEngine implementation */
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void FinalEngine::render(Depsgraph *depsgraph)
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{
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const Scene *scene = DEG_get_evaluated_scene(depsgraph);
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@ -56,7 +54,18 @@ void FinalEngine::render(Depsgraph *depsgraph)
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}
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render_task_delegate_->add_aov(pxr::HdAovTokens->color);
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if (bl_engine_->type->flag & RE_USE_GPU_CONTEXT) {
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render_task_delegate_->add_aov(pxr::HdAovTokens->depth);
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}
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RenderResult *result = RE_engine_get_result(bl_engine_);
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RenderLayer *layer = (RenderLayer *)result->layers.first;
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for (RenderPass *pass = (RenderPass *)layer->passes.first; pass != nullptr; pass = pass->next) {
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pxr::TfToken *aov_token = render_delegate_settings_.aovs.lookup_ptr(pass->name);
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if (aov_token) {
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render_task_delegate_->add_aov(*aov_token);
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}
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}
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pxr::HdTaskSharedPtrVector tasks;
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if (light_tasks_delegate_) {
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@ -118,14 +127,10 @@ void FinalEngine::update_render_result()
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if (rlayer) {
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LISTBASE_FOREACH (RenderPass *, rpass, &rlayer->passes) {
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pxr::TfToken aov_key;
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if (STREQ(rpass->name, "Combined")) {
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aov_key = pxr::HdAovTokens->color;
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pxr::TfToken *aov_token = render_delegate_settings_.aovs.lookup_ptr(rpass->name);
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if (aov_token) {
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render_task_delegate_->read_aov(*aov_token, rpass->ibuf->float_buffer.data);
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}
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else if (STREQ(rpass->name, "Depth")) {
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aov_key = pxr::HdAovTokens->depth;
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}
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render_task_delegate_->read_aov(aov_key, rpass->ibuf->float_buffer.data);
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}
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}
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@ -2,6 +2,7 @@
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* SPDX-FileCopyrightText: 2011-2022 Blender Foundation */
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#include "light_tasks_delegate.h"
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#include "engine.h"
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namespace blender::render::hydra {
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@ -15,10 +16,15 @@ LightTasksDelegate::LightTasksDelegate(pxr::HdRenderIndex *parent_index,
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GetRenderIndex().InsertTask<pxr::HdxSkydomeTask>(this, skydome_task_id_);
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shadow_task_id_ = GetDelegateID().AppendElementString("shadowTask");
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GetRenderIndex().InsertTask<pxr::HdxShadowTask>(this, shadow_task_id_);
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CLOG_INFO(LOG_RENDER_HYDRA, 1, "%s", simple_task_id_.GetText());
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CLOG_INFO(LOG_RENDER_HYDRA, 1, "%s", skydome_task_id_.GetText());
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}
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pxr::VtValue LightTasksDelegate::Get(pxr::SdfPath const &id, pxr::TfToken const &key)
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{
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CLOG_INFO(LOG_RENDER_HYDRA, 3, "%s, %s", id.GetText(), key.GetText());
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if (key == pxr::HdTokens->params) {
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if (id == simple_task_id_) {
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return pxr::VtValue(simple_task_params_);
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@ -46,8 +52,8 @@ pxr::HdTaskSharedPtr LightTasksDelegate::shadow_task()
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pxr::HdTaskSharedPtr LightTasksDelegate::skydome_task()
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{
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/* Note that this task is intended to be the first "Render Task",
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so that the AOV's are properly cleared, however it
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does not spawn a HdRenderPass. */
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* so that the AOV's are properly cleared, however it
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* does not spawn a HdRenderPass. */
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return GetRenderIndex().GetTask(skydome_task_id_);
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}
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@ -13,6 +13,9 @@
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#include "MEM_guardedalloc.h"
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#include "engine.h"
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#include "render_task_delegate.h"
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namespace blender::render::hydra {
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RenderTaskDelegate::RenderTaskDelegate(pxr::HdRenderIndex *parent_index,
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@ -24,10 +27,14 @@ RenderTaskDelegate::RenderTaskDelegate(pxr::HdRenderIndex *parent_index,
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task_params_.enableLighting = true;
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task_params_.alphaThreshold = 0.1f;
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CLOG_INFO(LOG_RENDER_HYDRA, 1, "%s", task_id_.GetText());
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}
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pxr::VtValue RenderTaskDelegate::Get(pxr::SdfPath const & /*id*/, pxr::TfToken const &key)
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pxr::VtValue RenderTaskDelegate::Get(pxr::SdfPath const &id, pxr::TfToken const &key)
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{
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CLOG_INFO(LOG_RENDER_HYDRA, 3, "%s, %s", id.GetText(), key.GetText());
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if (key == pxr::HdTokens->params) {
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return pxr::VtValue(task_params_);
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}
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@ -38,13 +45,17 @@ pxr::VtValue RenderTaskDelegate::Get(pxr::SdfPath const & /*id*/, pxr::TfToken c
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return pxr::VtValue();
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}
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pxr::TfTokenVector RenderTaskDelegate::GetTaskRenderTags(pxr::SdfPath const & /*id*/)
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pxr::TfTokenVector RenderTaskDelegate::GetTaskRenderTags(pxr::SdfPath const &id)
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{
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CLOG_INFO(LOG_RENDER_HYDRA, 3, "%s", id.GetText());
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return {pxr::HdRenderTagTokens->geometry};
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}
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pxr::HdRenderBufferDescriptor RenderTaskDelegate::GetRenderBufferDescriptor(pxr::SdfPath const &id)
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{
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CLOG_INFO(LOG_RENDER_HYDRA, 3, "%s", id.GetText());
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return buffer_descriptors_[id];
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}
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@ -95,6 +106,10 @@ void RenderTaskDelegate::add_aov(pxr::TfToken const &aov_key)
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pxr::HdAovDescriptor aov_desc = render_index.GetRenderDelegate()->GetDefaultAovDescriptor(
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aov_key);
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if (aov_desc.format == pxr::HdFormatInvalid) {
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return;
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}
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int w = task_params_.viewport[2] - task_params_.viewport[0];
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int h = task_params_.viewport[3] - task_params_.viewport[1];
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render_index.InsertBprim(pxr::HdPrimTypeTokens->renderBuffer, this, buf_id);
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@ -108,6 +123,8 @@ void RenderTaskDelegate::add_aov(pxr::TfToken const &aov_key)
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binding.clearValue = pxr::VtValue(pxr::GfVec4f(0));
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task_params_.aovBindings.push_back(binding);
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render_index.GetChangeTracker().MarkTaskDirty(task_id_, pxr::HdChangeTracker::DirtyParams);
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CLOG_INFO(LOG_RENDER_HYDRA, 1, "%s", aov_key.GetText());
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}
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void RenderTaskDelegate::read_aov(pxr::TfToken const &aov_key, void *data)
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@ -150,6 +167,7 @@ pxr::SdfPath RenderTaskDelegate::buffer_id(pxr::TfToken const &aov_key) const
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GPURenderTaskDelegate::~GPURenderTaskDelegate()
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{
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unbind();
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if (tex_color_) {
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GPU_texture_free(tex_color_);
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}
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@ -188,7 +206,7 @@ void GPURenderTaskDelegate::add_aov(pxr::TfToken const &aov_key)
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tex = &tex_color_;
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}
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else if (aov_key == pxr::HdAovTokens->depth) {
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format = GPU_DEPTH32F_STENCIL8;
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format = GPU_DEPTH_COMPONENT32F;
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tex = &tex_depth_;
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}
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else {
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@ -206,6 +224,8 @@ void GPURenderTaskDelegate::add_aov(pxr::TfToken const &aov_key)
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format,
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GPU_TEXTURE_USAGE_GENERAL,
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nullptr);
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CLOG_INFO(LOG_RENDER_HYDRA, 1, "%s", aov_key.GetText());
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}
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void GPURenderTaskDelegate::read_aov(pxr::TfToken const &aov_key, void *data)
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@ -263,7 +283,7 @@ void GPURenderTaskDelegate::bind()
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/* Workaround missing/buggy VAOs in hgiGL and hdSt. For OpenGL compatibility
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* profile this is not a problem, but for core profile it is. */
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if (GPU_backend_get_type() == GPU_BACKEND_OPENGL) {
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if (VAO_ == 0 && GPU_backend_get_type() == GPU_BACKEND_OPENGL) {
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glGenVertexArrays(1, &VAO_);
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glBindVertexArray(VAO_);
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}
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@ -271,10 +291,25 @@ void GPURenderTaskDelegate::bind()
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void GPURenderTaskDelegate::unbind()
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{
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if (GPU_backend_get_type() == GPU_BACKEND_OPENGL) {
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if (VAO_) {
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glDeleteVertexArrays(1, &VAO_);
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VAO_ = 0;
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}
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if (framebuffer_) {
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GPU_framebuffer_free(framebuffer_);
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framebuffer_ = nullptr;
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}
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}
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GPUTexture *GPURenderTaskDelegate::aov_texture(pxr::TfToken const &aov_key)
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{
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if (aov_key == pxr::HdAovTokens->color) {
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return tex_color_;
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}
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if (aov_key == pxr::HdAovTokens->depth) {
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return tex_depth_;
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}
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return nullptr;
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}
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} // namespace blender::render::hydra
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@ -30,8 +30,8 @@ class RenderTaskDelegate : public pxr::HdSceneDelegate {
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pxr::HdRenderBufferDescriptor GetRenderBufferDescriptor(pxr::SdfPath const &id) override;
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pxr::HdTaskSharedPtr task();
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bool is_converged();
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void set_camera(pxr::SdfPath const &camera_id);
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virtual bool is_converged();
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virtual void set_viewport(pxr::GfVec4d const &viewport);
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virtual void add_aov(pxr::TfToken const &aov_key);
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virtual void read_aov(pxr::TfToken const &aov_key, void *data);
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@ -60,6 +60,7 @@ class GPURenderTaskDelegate : public RenderTaskDelegate {
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void read_aov(pxr::TfToken const &aov_key, GPUTexture *texture) override;
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void bind() override;
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void unbind() override;
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GPUTexture *aov_texture(pxr::TfToken const &aov_key);
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};
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} // namespace blender::render::hydra
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|
0
source/blender/render/hydra/settings.h
Normal file
0
source/blender/render/hydra/settings.h
Normal file
@ -188,13 +188,11 @@ void DrawTexture::write_data(int width, int height, const void *data)
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(float *)data);
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}
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void DrawTexture::draw(GPUShader *shader, const pxr::GfVec4d &viewport)
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void DrawTexture::draw(GPUShader *shader, const pxr::GfVec4d &viewport, GPUTexture *tex)
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{
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draw(shader, texture_, viewport);
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if (!tex) {
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tex = texture_;
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}
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void DrawTexture::draw(GPUShader *shader, GPUTexture *tex, const pxr::GfVec4d &viewport)
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{
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int slot = GPU_shader_get_sampler_binding(shader, "image");
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GPU_texture_bind(tex, slot);
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GPU_shader_uniform_1i(shader, "image", slot);
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@ -260,14 +258,20 @@ void ViewportEngine::render(Depsgraph *depsgraph, bContext *context)
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render_task_delegate_->unbind();
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draw_texture_.write_data(view_settings.width(), view_settings.height(), nullptr);
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render_task_delegate_->read_aov(pxr::HdAovTokens->color, draw_texture_.texture());
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GPU_framebuffer_bind(view_framebuffer);
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GPUShader *shader = GPU_shader_get_builtin_shader(GPU_SHADER_3D_IMAGE);
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GPU_shader_bind(shader);
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GPURenderTaskDelegate *gpu_task = dynamic_cast<GPURenderTaskDelegate *>(
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render_task_delegate_.get());
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if (gpu_task) {
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draw_texture_.draw(shader, viewport, gpu_task->aov_texture(pxr::HdAovTokens->color));
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}
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else {
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draw_texture_.write_data(view_settings.width(), view_settings.height(), nullptr);
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render_task_delegate_->read_aov(pxr::HdAovTokens->color, draw_texture_.texture());
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draw_texture_.draw(shader, viewport);
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}
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GPU_shader_unbind();
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|
@ -23,8 +23,7 @@ class DrawTexture {
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~DrawTexture();
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void write_data(int width, int height, const void *data);
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void draw(GPUShader *shader, const pxr::GfVec4d &viewport);
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void draw(GPUShader *shader, GPUTexture *tex, const pxr::GfVec4d &viewport);
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void draw(GPUShader *shader, const pxr::GfVec4d &viewport, GPUTexture *tex = nullptr);
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GPUTexture *texture() const;
|
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|
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private:
|
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|
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Block a user