forked from blender/blender
Fixed rendering for MacOS #82
@ -62,6 +62,7 @@ set(INC_SYS
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${BOOST_INCLUDE_DIR}
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${BOOST_INCLUDE_DIR}
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${TBB_INCLUDE_DIR}
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${TBB_INCLUDE_DIR}
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${GFLAGS_INCLUDE_DIRS}
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${GFLAGS_INCLUDE_DIRS}
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${EIGEN3_INCLUDE_DIRS}
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)
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)
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set(LIB
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set(LIB
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@ -13,8 +13,9 @@
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#include "MEM_guardedalloc.h"
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#include "MEM_guardedalloc.h"
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#include "Eigen/Core"
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#include "engine.h"
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#include "engine.h"
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#include "render_task_delegate.h"
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namespace blender::render::hydra {
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namespace blender::render::hydra {
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@ -127,18 +128,28 @@ void RenderTaskDelegate::add_aov(pxr::TfToken const &aov_key)
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CLOG_INFO(LOG_RENDER_HYDRA, 1, "%s", aov_key.GetText());
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CLOG_INFO(LOG_RENDER_HYDRA, 1, "%s", aov_key.GetText());
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}
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}
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void RenderTaskDelegate::read_aov(pxr::TfToken const &aov_key, void *data)
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void RenderTaskDelegate::read_aov(pxr::TfToken const &aov_key, float *data)
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BogdanNagirniak marked this conversation as resolved
Outdated
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{
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{
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pxr::HdRenderBuffer *buffer = static_cast<pxr::HdRenderBuffer *>(
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pxr::HdRenderBuffer *buffer = static_cast<pxr::HdRenderBuffer *>(
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GetRenderIndex().GetBprim(pxr::HdPrimTypeTokens->renderBuffer, buffer_id(aov_key)));
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GetRenderIndex().GetBprim(pxr::HdPrimTypeTokens->renderBuffer, buffer_id(aov_key)));
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if (!buffer) {
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if (!buffer) {
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return;
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return;
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}
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}
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void *buf_data = buffer->Map();
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memcpy(data,
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pxr::HdFormat format = buffer->GetFormat();
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buf_data,
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size_t len = buffer->GetWidth() * buffer->GetHeight() * pxr::HdGetComponentCount(format);
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buffer->GetWidth() * buffer->GetHeight() * pxr::HdDataSizeOfFormat(buffer->GetFormat()));
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if (pxr::HdGetComponentFormat(format) == pxr::HdFormatFloat32) {
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float *buf_data = (float *)buffer->Map();
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memcpy(data, buf_data, len * sizeof(float));
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buffer->Unmap();
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buffer->Unmap();
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}
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else if (pxr::HdGetComponentFormat(format) == pxr::HdFormatFloat16) {
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BogdanNagirniak marked this conversation as resolved
Outdated
Georgiy Markelov
commented
Add Add `else`
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Eigen::half *buf_data = (Eigen::half *)buffer->Map();
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for (size_t i = 0; i < len; ++i) {
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data[i] = buf_data[i];
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}
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buffer->Unmap();
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}
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}
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}
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void RenderTaskDelegate::read_aov(pxr::TfToken const &aov_key, GPUTexture *texture)
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void RenderTaskDelegate::read_aov(pxr::TfToken const &aov_key, GPUTexture *texture)
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@ -228,7 +239,7 @@ void GPURenderTaskDelegate::add_aov(pxr::TfToken const &aov_key)
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CLOG_INFO(LOG_RENDER_HYDRA, 1, "%s", aov_key.GetText());
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CLOG_INFO(LOG_RENDER_HYDRA, 1, "%s", aov_key.GetText());
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}
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}
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void GPURenderTaskDelegate::read_aov(pxr::TfToken const &aov_key, void *data)
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void GPURenderTaskDelegate::read_aov(pxr::TfToken const &aov_key, float *data)
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BogdanNagirniak marked this conversation as resolved
Outdated
Georgiy Markelov
commented
Revert Revert `float` -> `void`
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{
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{
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GPUTexture *tex = nullptr;
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GPUTexture *tex = nullptr;
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int c;
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int c;
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@ -253,14 +264,11 @@ void GPURenderTaskDelegate::read_aov(pxr::TfToken const &aov_key, void *data)
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void GPURenderTaskDelegate::read_aov(pxr::TfToken const &aov_key, GPUTexture *texture)
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void GPURenderTaskDelegate::read_aov(pxr::TfToken const &aov_key, GPUTexture *texture)
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{
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{
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GPUTexture *tex = nullptr;
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GPUTexture *tex = nullptr;
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int c;
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if (aov_key == pxr::HdAovTokens->color) {
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if (aov_key == pxr::HdAovTokens->color) {
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tex = tex_color_;
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tex = tex_color_;
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c = 4;
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}
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}
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else if (aov_key == pxr::HdAovTokens->depth) {
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else if (aov_key == pxr::HdAovTokens->depth) {
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tex = tex_depth_;
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tex = tex_depth_;
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c = 1;
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}
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}
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if (!tex) {
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if (!tex) {
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return;
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return;
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@ -34,7 +34,7 @@ class RenderTaskDelegate : public pxr::HdSceneDelegate {
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virtual bool is_converged();
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virtual bool is_converged();
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virtual void set_viewport(pxr::GfVec4d const &viewport);
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virtual void set_viewport(pxr::GfVec4d const &viewport);
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virtual void add_aov(pxr::TfToken const &aov_key);
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virtual void add_aov(pxr::TfToken const &aov_key);
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virtual void read_aov(pxr::TfToken const &aov_key, void *data);
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virtual void read_aov(pxr::TfToken const &aov_key, float *data);
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virtual void read_aov(pxr::TfToken const &aov_key, GPUTexture *texture);
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virtual void read_aov(pxr::TfToken const &aov_key, GPUTexture *texture);
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virtual void bind();
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virtual void bind();
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virtual void unbind();
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virtual void unbind();
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@ -56,7 +56,7 @@ class GPURenderTaskDelegate : public RenderTaskDelegate {
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void set_viewport(pxr::GfVec4d const &viewport) override;
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void set_viewport(pxr::GfVec4d const &viewport) override;
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void add_aov(pxr::TfToken const &aov_key) override;
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void add_aov(pxr::TfToken const &aov_key) override;
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void read_aov(pxr::TfToken const &aov_key, void *data) override;
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void read_aov(pxr::TfToken const &aov_key, float *data) override;
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void read_aov(pxr::TfToken const &aov_key, GPUTexture *texture) override;
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void read_aov(pxr::TfToken const &aov_key, GPUTexture *texture) override;
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void bind() override;
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void bind() override;
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void unbind() override;
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void unbind() override;
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Loading…
Reference in New Issue
Block a user
Revert
float
->void