Block a user
Bogdan Nagirniak
pushed to materialx-addon at BogdanNagirniak/blender-addons
2023-09-13 12:52:53 +02:00
98f3666ca6
Merge branch 'main' into materialx-addon
53f0f57ddf
glTF: fix Clearcoat after recent Principled changed
fd71eaef16
Fix: Adjust Node Wrangler texture setup operator for recent API changes
6b576d5282
Fix #104875: Animated dupli instances export frozen in place
ec1a4f3747
Rigify: expect collections.move is always there now.
Export material to MaterialX for Hydra render
Such bool operator is used during the code in several places, for example:
NodeItem normal = get_input_link("Normal", NodeItem::Type::Vector3);
....
if (normal) {
res.set_input("no…
Move the MaterialX export code into the existing shader node files
912c0b61f8
tex_noise implementation
cff057aad4
Moved back MaterialX defines to node_parser.h.
Move the MaterialX export code into the existing shader node files
f3ebde0f7b
Moved node_item.cc/.h, node_parser.cc/.h to materialx folder.
1a83154e0c
Moved code for DefaultMaterial
c5e5867934
Made get_input_link work with new implementation
b168808089
Moved some nodes implementation
Bogdan Nagirniak
created branch matx-move-code in BogdanNagirniak/blender
2023-09-11 21:00:20 +02:00
b431e57174
Simplified NodeParser
912b984f1c
Removed ShaderNodeParse
bce8d06b72
Merge branch 'matx-export-material' into matx-move-code
9b7fec9895
Initial implementation
14ab54453f
MaterialX: add color nodes