Block a user
MaterialX: add convert nodes
does it correctly work with RANGE? do we need swap min max if min > max?
Parsing Improvements
d9154dcab7
Added NodeParser::texcoord_node()
a464b5854e
Implement export of Shader BSDF nodes
Bogdan Nagirniak
created branch matx-images-alpha in BogdanNagirniak/blender
2023-09-07 13:09:13 +02:00
Implement export of Shader BSDF nodes
Bogdan Nagirniak
pushed to matx-shader-bsdf-nodes at BogdanNagirniak/blender
2023-09-07 11:03:52 +02:00
fa280cbbfa
Added comments to NodeItem::Type, renamed adjust_types() -> cast_types() as more related.
Bogdan Nagirniak
pushed to matx-shader-bsdf-nodes at BogdanNagirniak/blender
2023-09-06 22:48:53 +02:00
c6d2b9ed0e
Fixes, hided unimplemented shaders
Bogdan Nagirniak
pushed to matx-shader-bsdf-nodes at BogdanNagirniak/blender
2023-09-06 22:14:46 +02:00
e42c1f7607
Simplified ShaderNodeParser, adjusted shaders compute() method.
Implement export of Shader BSDF nodes
Bogdan Nagirniak
pushed to matx-shader-bsdf-nodes at BogdanNagirniak/blender
2023-09-06 19:35:48 +02:00
c093aa5203
Implemented add_shader, bsdf_diffuse, emission, mix_shader.
Bogdan Nagirniak
pushed to matx-shader-bsdf-nodes at BogdanNagirniak/blender
2023-09-06 18:46:47 +02:00
fc91be3e31
Added templates for new shaders
Bogdan Nagirniak
pushed to matx-shader-bsdf-nodes at BogdanNagirniak/blender
2023-09-06 18:07:54 +02:00
a4086cd79a
Added NodeItem::Type to get_input_default and get_input_link