Initializing of render delegate - it could be a complex task including GPU initializing and memory reservation etc and could take some time (till to several seconds). Therefore recreating render…
We use timer because it is not efficient to recreate Preview render engine each time when material is changes, including render of material thumbnail. Therefore we decided to free Preview engine…
If you put the mesh export code side by side, you also see that for example multiple UV maps or per-vertex (not corner) color attributes are missing in Hydra, but not mentioned in the to do…
I've updated PR description:
- updated current status
- added TODOs, known issues and known issues for Storm render delegate
Also want to say that all review comments in code are resolved.…
Agree, please use original name here. In UI change text as you want:
layout.prop(settings, 'volume_raymarching_step_size', text="Step Size")