Tried the actual file, and it seems all meshes are valid (via mesh.validate()
).
If this is actually a blender bug, from the crash log it might also be pchan_bone_deform
is passed a null…
I haven't really got around to do this. I think maybe basing the changes on #115661 can solve this problem. Since it's not done pre-stream-loading, this would involve transforming IMBuf
and…
Wait, is this supposed to be fixing the same issue as #130035? 🤔
I don't think I know enough about how this works to give a more definitive answer than this works 😅
@filedescriptor should this go into 4.3 or main? I guess 4.3?
You know what I feel like that property could use a better name because this kinda means "Reduce Other Frames" or "Only Render Current Frame"...
Lowering priority for now, reasons are in this comment: blender/blender#129031 (comment)