YimingWu ChengduLittleA
  • Joined on 2014-05-03
YimingWu created branch lineart-v3-cache-fix in ChengduLittleA/blender 2024-11-07 12:45:57 +01:00
YimingWu pushed to fix-129873-a at ChengduLittleA/blender 2024-11-07 12:06:58 +01:00
293cfe825a Fixes
YimingWu commented on pull request blender/blender#129936 2024-11-07 12:05:57 +01:00
Fix #129873: GPv3: Missing material name overlay

Actually looks like retrieve_visible_drawings already handles multi frame, and onion skin isn't selectable anyway so this is working as intended. 😅

YimingWu commented on pull request blender/blender#129936 2024-11-07 12:02:15 +01:00
Fix #129873: GPv3: Missing material name overlay

Ahhhh looks like in multiframe is different than onion-skin where strokes from other frames are also selectable in 4.2. So I guess this needs to be supported.

YimingWu commented on pull request blender/blender#129936 2024-11-07 11:59:03 +01:00
Fix #129873: GPv3: Missing material name overlay

Hummm yeah I think so 😅. It's just BKE_gpencil_visible_stroke_advanced_iter is just one line with a call back function to manipulate individual strokes so it did look simpler. I guess I can…

YimingWu commented on pull request blender/blender#129936 2024-11-07 11:58:01 +01:00
Fix #129873: GPv3: Missing material name overlay

From what I can see 4.2 does only show current frame (since you also need those strokes to be selected). So the behaviour is the same here.

YimingWu commented on issue blender/blender#129873 2024-11-07 07:12:47 +01:00
GPv3: Some grease pencil overlays do not work

Fix for material name overlay is up, but I don't think I understand what "only in multiframe" does 🤔

YimingWu pushed to fix-129873-a at ChengduLittleA/blender 2024-11-07 07:11:29 +01:00
d533605854 use all visible drawings
YimingWu commented on pull request blender/blender#129936 2024-11-07 07:04:13 +01:00
Fix #129873: GPv3: Missing material name overlay

I think I should modify this to include all visible strokes instead of only active layer.

YimingWu created pull request blender/blender#129936 2024-11-07 07:02:55 +01:00
Fix #129873: GPv3 material name overlay
YimingWu created branch fix-129873-a in ChengduLittleA/blender 2024-11-07 07:01:04 +01:00
YimingWu pushed to fix-129873-a at ChengduLittleA/blender 2024-11-07 07:01:04 +01:00
a9ecf245ca Fix #129873: GPv3 material name overlay
97e44901b4 Fix #129892: Retiming selection is broken
5e688ffa73 Fix: UI: Missing redraws when clicking on catalogs in asset shelf popup
198688dfbd Fix: UI: Asset shelf clamped to half the width on HiDPI screens
ca1353237f Fix #129797: bpy.data.libraries.write() is no longer saving the asset_data associated with the ID-block.
Compare 10 commits »
YimingWu commented on issue blender/blender#129873 2024-11-07 05:44:47 +01:00
GPv3: Some grease pencil overlays do not work

Looks like old GPV2 drawing code are all removed. Gotta go back some versions to check how this flag was used to draw material names.

Not sure about the multiframe thing, could be different…

YimingWu pushed to fix-129883 at ChengduLittleA/blender 2024-11-07 05:42:12 +01:00
e4be114cf7 take care of the end frames (duration is -1)
YimingWu commented on issue blender/blender#129928 2024-11-07 05:34:06 +01:00
Shade Auto Smooth: no asset found at path "" - version 4.2.3 LTS - Linux

I think this comment from that thread does highlight some things regarding how the asset path is recorded 🤔

YimingWu commented on issue blender/blender#129902 2024-11-06 17:30:48 +01:00
System Volumes from "Blender File View" are gone on Linux in 4.3 (Running through latest steam)

Ah interesting. So it's likely steam's fault. I'm not sure whether steam creates a sandbox even for native applications but it might be using different libs 🤔. Will poke devs about it.

YimingWu commented on issue blender/blender#129902 2024-11-06 15:28:18 +01:00
System Volumes from "Blender File View" are gone on Linux in 4.3 (Running through latest steam)

Hi @Calibrator , if this does break recently on your machine, could you try find out between which versions of builds this broke exactly? [Here are the archived builds](https://builder.blender.org/

YimingWu commented on pull request blender/blender#129908 2024-11-06 14:53:09 +01:00
Fix #129853: Stroke Scene Spacing freezes with tablet size pressure

This definitely works.

FLT_EPSILON seems to be ok, though a bigger threshold for clamping might be more performant? (Or maybe not desirable because you can zoom in a lot and that won't give…

YimingWu commented on issue blender/blender#129902 2024-11-06 14:09:58 +01:00
System Volumes from "Blender File View" are gone on Linux in 4.3 (Running through latest steam)

Hummm... Interesting. Your disks seems to be mounted under /run/media, it seems that the information I can find indicates it being an Arch linux specific thing which I'm not that familiar…

YimingWu commented on issue blender/blender#129902 2024-11-06 13:22:54 +01:00
System Volumes from "Blender File View" are gone on Linux in 4.3 (Running through latest steam)

Actually you might want to give us the output of findmnt on you system terminal. Feel free to redact user names you don't want to show in those paths. Blender should pick up any disk volumes…