Hi @Zephyr-Lesmeister , this is a known limitation, where once the transformation is confirmed and vertices are already clipped/snapped by the mirror modifier, it will stay at the clipping plane…
I can periodically trigger the crash now.
@David-Hillman You should be able to see the default value also having units if you enabled any units in the properties panel, and this should only be a UI display thing, where the value…
Hi @shashwat-maurya , we don't have enough information on your setup, nor can we reproduce the issue. Please try refer to the bug reporting guideline: https://wiki.blender.org/wiki/Process/Bug_Repo…
Hi @IgorDmytrenko , Can confirm the behaviour, however this I believe is a limitation of current algorithm. Aligning origin with normal will only guarantee that the z direction is the same as the…
Hi @David-Hillman , I can't really reproduce the issue.
I don't think the default Mesh->Circle
size is 1mm
, but 1000mm
(see the 3rd pic). I have to edit the value to get a 1mm
and then…
Related: #108039
@Right-SUN In that case, you could bevel one time and turn on "Clamp Overlap", This way it will stop when the bevel reaches the limit on the geometry.
![图片](/attachments/51099bed-d2aa-4384-8…
Hi @Diana-G , could you give us a simplified file? likely with only that sword with animation, if you can still reproduce? Thanks!
Hi @Lobo_Fachero_Creator , we can't determine any problem from just a sentence. Please use help->report a bug
in Blender and give us a file that reproduces the issue. Thanks!
Hi @E-13 , it seems that you are probably in object mode instead of edit mode. The "active element" panel only shows in edit mode. Everything is working fine here.