YimingWu ChengduLittleA
  • Joined on 2014-05-03
YimingWu commented on issue blender/blender#108279 2023-05-26 03:37:11 +02:00
An error happened when I adjust bevel for the second time

Humm for me in 3.5.1 / 3.6 / 4.0 I can keep dragging the bevel handle and it will not crash the second time I drag it.

YimingWu commented on issue blender/blender#108242 2023-05-26 03:33:34 +02:00
Displacement works incorrect

@mano-wii I think my previews are too small to reveal those artifacts... If so then likely not a bug

YimingWu commented on issue blender/blender#108225 2023-05-26 03:32:06 +02:00
Bridge Face function not working when performing on selections between two objects

@marcolima to merge objects like that, you could join two objects in object mode first, then merge them in edit mode.

YimingWu deleted branch fix-108098 from ChengduLittleA/blender 2023-05-26 03:30:27 +02:00
YimingWu closed issue blender/blender#108098 2023-05-26 03:30:24 +02:00
GP primitive tools (line, arc, circle etc) don't follow the cursor properly when transforming them upon creation
YimingWu pushed to main at blender/blender 2023-05-26 03:30:24 +02:00
99df159ce0 Fix #108098: GPencil: Prevent overwriting mvalo
YimingWu merged pull request blender/blender#108172 2023-05-26 03:30:22 +02:00
Fix #108098: GPencil: Prevent overwriting `mvalo`
YimingWu commented on pull request blender/blender#108004 2023-05-25 11:42:59 +02:00
Fix #107956: Simulation reset on fps change

Hi @JacquesLucke , I rebase the branch so I compile faster because when switching from and to main there will be fewer file changes.

I'll figure out a way to make it into frame rate callback. :D

YimingWu commented on issue blender/blender#107768 2023-05-25 08:49:04 +02:00
Unable to select vertex paint face mask faces while retopology overlay is active

Entering vertex paint mode now gives me an Attempt to free a NULL pointer error, somewhere around ss->pmap = blender::bke::mesh::build_vert_to_poly_map

I don't think it's very relevant to…

YimingWu pushed to limit_scale_fix at ChengduLittleA/blender 2023-05-25 08:28:54 +02:00
ac953cbab7 Use is_negative_m4 for negative scale check
748ff20c14 Fix #107924: Scale limit respect negative values.
23862ec60e Cleanup: quiet RNA warnings from a trailing '.'
4a7cfa18e2 Cleanup: Rename loose edge and loose vert variables in draw code
5063f7a725 Cleanup: Simplify IndexMask usage in two geometry nodes
Compare 347 commits »
YimingWu commented on issue blender/blender#108242 2023-05-25 08:20:12 +02:00
Displacement works incorrect

Hi @Andrey-Kozlov , I'm not sure what you meant by "Picture deforms and white lines appears", is it supposed to not look like this? Can you tell us what you expect to get from the setup and what…

YimingWu commented on issue blender/blender#108203 2023-05-25 07:54:53 +02:00
Film Exposure Affects Shadow Catcher Pass Environment

@iss ah I see. I disabled the denoiser for speed.

YimingWu created pull request blender/blender#108257 2023-05-25 06:24:40 +02:00
Fix #108229: Wider tolerance shuffling NLA strips
YimingWu commented on issue blender/blender#108229 2023-05-25 06:23:39 +02:00
Dragging Strip Horizontally in NLA Through Other Strip Causes Freeze

Ok this seems to be a minor issue in the strip shuffling call, will open a PR.

YimingWu pushed to fix-108229 at ChengduLittleA/blender 2023-05-25 06:23:20 +02:00
350366b25f Fix #108229: Wider tolerance shuffling NLA strips
YimingWu created branch fix-108229 in ChengduLittleA/blender 2023-05-25 06:23:20 +02:00
YimingWu commented on issue blender/blender#108244 2023-05-25 04:58:16 +02:00
B-Spline interpolation in ColorRamp not behaving correctly (Ease too maybe)

Can confirm.

Looks to me that ease is a cubic bezier with horizontal control handles placed automatically around the points. Not sure what's going on with B-spline and Cardinal mode.

YimingWu commented on issue blender/blender#108203 2023-05-25 04:26:01 +02:00
Film Exposure Affects Shadow Catcher Pass Environment

Can confirm.

YimingWu closed issue blender/blender#108225 2023-05-25 04:23:47 +02:00
Bridge Face function not working when performing on selections between two objects