Humm for me in 3.5.1 / 3.6 / 4.0 I can keep dragging the bevel handle and it will not crash the second time I drag it.
@mano-wii I think my previews are too small to reveal those artifacts... If so then likely not a bug
@marcolima to merge objects like that, you could join two objects in object mode first, then merge them in edit mode.
Hi @JacquesLucke , I rebase the branch so I compile faster because when switching from and to main there will be fewer file changes.
I'll figure out a way to make it into frame rate callback. :D
Entering vertex paint mode now gives me an Attempt to free a NULL pointer
error, somewhere around ss->pmap = blender::bke::mesh::build_vert_to_poly_map
I don't think it's very relevant to…
Hi @Andrey-Kozlov , I'm not sure what you meant by "Picture deforms and white lines appears", is it supposed to not look like this? Can you tell us what you expect to get from the setup and what…
@iss ah I see. I disabled the denoiser for speed.
Ok this seems to be a minor issue in the strip shuffling call, will open a PR.
Can confirm.
Looks to me that ease is a cubic bezier with horizontal control handles placed automatically around the points. Not sure what's going on with B-spline and Cardinal mode.