I took some time to dig into this exact geometry. Looks like the way this model is set up just falls outside of the overlapping detection (In there I only compare points for exact same values, and…
Instead sampling last point or a few last points would give better control.
That could work as well, however do we need an option for "how long to sample" ? Or just giving a fixed number? (I…
I don't think I can reproduce this 🤔 I did it in default workspace and 2D animation workspace.
Are you using any plugin/scripts that can switch modes?
Hi! This is probably the same as #127835 and a bunch of similar reports. Could you try:
- Re-installing your NVIDIA driver. [Maybe see comment here](https://projects.blender.org/blender/blender/…
I'm making a PR for it to take average pressure of the stroke so it will feel more natural. Definitely won't be using the first event ever to determine the opacity of the whole stroke.
One thing you could try to do is launching blender from command line and use argument --debug-events
and see…
@hcgernhardtiii I managed to make the configuration work. Now I'm able to type RAlt+Shift+[-]
to get —
in the system, also in the text input field, this key combination also works... So this…
Hi! I'm not sure if this would be a significant regression, 10s in 2min20s is like ~7%, and this kind of fluctuation could happen based on different system load.
Just to make sure, you are…
I'm not sure if this is still relevant. It's quite a big texture to begin with, we might expect that some hardware would have problem with it.
OK I gave it some thought:
- The stroke "width" in principle is always correct no matter how wide the FOV is.
- Since we are looking at the drawing plane, laterally the thickness should not…
maybe having a offset towards the face center can be a good way to do this
Interesting. Can confirm.
Looks like this happens with any tablet API (at least from my testing, wintab/windows ink gives the same result)
I suspect that the effect was due to fill brush recording the first event's…
Does seem to crash internally in blender BM_mesh_partial_create_from_verts_group_single
, but I could not reproduce personally.
@Roxana-Moise-Dan unless absolutely necessary, try use newer…