YimingWu ChengduLittleA
  • Joined on 2014-05-03
YimingWu commented on issue blender/blender#130501 2024-11-19 11:49:12 +01:00
GPv3: Stroke primitive creates extra Black material if one already exists

Can confirm. Thanks for reporting.

YimingWu commented on issue blender/blender#130496 2024-11-19 09:50:54 +01:00
GPv3: Merge all layers operator sometimes puts fill opacity at 0

Looks like as soon as any layer got merged into Outline layer, their color would be gone.

YimingWu commented on issue blender/blender#130496 2024-11-19 09:43:09 +01:00
GPv3: Merge all layers operator sometimes puts fill opacity at 0

After merging, material_index seems to be correct from spreadsheet, but no color is showing.

YimingWu commented on issue blender/blender#130051 2024-11-19 08:11:39 +01:00
Blender Ignores XKB ISO_Level3_Shift when assigned to key <RALT>

Man I have no idea how to try this. Let me see if I could modify my xkb config to simulate an AltGr key... My keyboard does have a mac/win switch thingy, but it doesn't seem to do anything out…

YimingWu commented on pull request blender/blender#129935 2024-11-19 07:56:37 +01:00
Fix #129389: Lineart modifier updates when camera changes

OK I think this is ok now.

@blender-bot build

YimingWu pushed to line-art-enhancements at Ernst-Ellert/blender 2024-11-19 07:56:15 +01:00
a9bb436d1c Formatting fix
YimingWu suggested changes for blender/blender#129935 2024-11-19 07:53:41 +01:00
Fix #129389: Lineart modifier updates when camera changes

Actually looks like you need to run a make format...

YimingWu commented on issue blender/blender#130453 2024-11-19 07:51:44 +01:00
GPv3: "Overlay Next" crash in edit mode on negative frames

A fix is up, see #130493.

YimingWu created pull request blender/blender#130493 2024-11-19 07:51:26 +01:00
Fix #130453: Handle empty drawing for GPv3 in Overlay Next
YimingWu pushed to fix-130453 at ChengduLittleA/blender 2024-11-19 07:50:28 +01:00
770bf8e518 Fix #130453: Handle empty drawing for GPv3 in Overlay Next
911ccac5f8 Fix #130198: GPv3 build modifier timing for nature drawing speed
9b3fb99bc9 Fix #116551: gpu.types.Buffer always returning 'FLOAT' type on MacOS
57b2a45efe Report template: Add link to manual system information collection page
54c0699413 Fix: Assert when undoing sculpt deformation
Compare 10 commits »
YimingWu created branch fix-130453 in ChengduLittleA/blender 2024-11-19 07:50:28 +01:00
YimingWu pushed to main at blender/blender 2024-11-19 05:16:41 +01:00
911ccac5f8 Fix #130198: GPv3 build modifier timing for nature drawing speed
YimingWu deleted branch fix-130198 from ChengduLittleA/blender 2024-11-19 05:16:39 +01:00
YimingWu closed issue blender/blender#130198 2024-11-19 05:16:39 +01:00
GPv3: Build modifier in natural drawing speed does not finish drawing before next key
YimingWu merged pull request blender/blender#130199 2024-11-19 05:16:37 +01:00
Fix #130198: GPv3 build modifier timing for nature drawing speed
YimingWu commented on issue blender/blender#130202 2024-11-19 05:15:41 +01:00
Line Art fails to render certain lines

Hi! @charbel , for now try to separate those two boards just a tiny bit so their faces won't overlap, that way line art won't get confused.

I'll investigate whether there can be a workaround.…

YimingWu closed issue blender/blender#98014 2024-11-18 12:16:38 +01:00
Texture Paint mode tools swap when exiting maximized area
YimingWu commented on issue blender/blender#98014 2024-11-18 12:16:34 +01:00
Texture Paint mode tools swap when exiting maximized area

I think we can close this yes.