forked from blender/blender
Arithmetic support for NodeItem and node implementation with arithmetic #4
@ -149,15 +149,15 @@ if(WITH_MATERIALX)
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list(APPEND SRC
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materialx/material.cc
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materialx/nodes/bsdf_principled.cc
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materialx/nodes/invert.cc
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materialx/nodes/math.cc
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materialx/nodes/mix_rgb.cc
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materialx/nodes/node_parser.cc
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materialx/nodes/output_material.cc
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materialx/nodes/tex_image.cc
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materialx/material.h
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materialx/nodes/bsdf_principled.h
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materialx/nodes/node_parser.h
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materialx/nodes/output_material.h
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materialx/nodes/tex_image.h
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)
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endif()
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@ -3,7 +3,7 @@
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#include "material.h"
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#include "nodes/output_material.h"
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#include "nodes/node_parser.h"
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#include <MaterialXCore/Node.h>
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#include <MaterialXFormat/XmlIo.h>
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@ -2,9 +2,7 @@
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#include "bsdf_principled.h"
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#include <BKE_node_runtime.hh>
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#include "node_parser.h"
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namespace blender::nodes::materialx {
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@ -2,16 +2,15 @@
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#pragma once
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#include "node_parser.h"
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namespace blender::nodes::materialx {
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class OutputMaterialNodeParser : public NodeParser {
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public:
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using NodeParser::NodeParser;
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NodeItem compute() override;
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};
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NodeItem InvertNodeParser::compute()
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{
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NodeItem fac = get_input_value("Fac");
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NodeItem color = get_input_value("Color");
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return fac.blend(color, fac.one() - color);
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}
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} // namespace blender::nodes::materialx
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@ -2,16 +2,13 @@
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#pragma once
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#include "node_parser.h"
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namespace blender::nodes::materialx {
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class TexImageNodeParser : public NodeParser {
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public:
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using NodeParser::NodeParser;
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NodeItem compute() override;
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};
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NodeItem MathNodeParser::compute()
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{
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return empty_value();
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}
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} // namespace blender::nodes::materialx
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@ -2,16 +2,13 @@
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#pragma once
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#include "node_parser.h"
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namespace blender::nodes::materialx {
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class BSDFPrincipledNodeParser : public NodeParser {
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public:
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using NodeParser::NodeParser;
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NodeItem compute() override;
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};
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NodeItem MixRGBNodeParser::compute()
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{
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return empty_value();
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}
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} // namespace blender::nodes::materialx
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@ -4,9 +4,6 @@
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#include "node_parser.h"
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#include "bsdf_principled.h"
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#include "tex_image.h"
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#include <BKE_node_runtime.hh>
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namespace blender::nodes::materialx {
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@ -82,6 +79,21 @@ NodeItem NodeItem::operator/(const NodeItem &other)
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return arithmetic(other, "divide", [](float a, float b) { return b == 0.0f ? 0.0f : a / b; });
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}
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NodeItem NodeItem::min(const NodeItem &other)
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{
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return arithmetic(other, "min", [](float a, float b) { return std::min(a, b); });
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}
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NodeItem NodeItem::max(const NodeItem &other)
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{
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return arithmetic(other, "max", [](float a, float b) { return std::max(a, b); });
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}
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NodeItem NodeItem::blend(const NodeItem &a, const NodeItem &b)
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{
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return *this * a + (one() - *this) * b;
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}
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NodeItem NodeItem::to_color3() const
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{
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NodeItem res(graph_);
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@ -119,6 +131,13 @@ NodeItem NodeItem::to_color3() const
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return res;
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}
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NodeItem NodeItem::one() const
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{
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NodeItem res(graph_);
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res = 1.0f;
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return res;
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}
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NodeItem NodeItem::arithmetic(const std::string &mx_category, std::function<float(float)> func)
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{
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std::string t = value ? value->getTypeString() : node->getType();
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@ -297,6 +316,15 @@ NodeItem NodeParser::get_input_link(const std::string &name)
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case SH_NODE_BSDF_PRINCIPLED:
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parser = std::make_unique<BSDFPrincipledNodeParser>(graph, depsgraph, material, in_node);
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break;
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case SH_NODE_INVERT:
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parser = std::make_unique<InvertNodeParser>(graph, depsgraph, material, in_node);
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break;
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case SH_NODE_MATH:
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parser = std::make_unique<MathNodeParser>(graph, depsgraph, material, in_node);
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break;
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case SH_NODE_MIX_RGB_LEGACY:
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parser = std::make_unique<MixRGBNodeParser>(graph, depsgraph, material, in_node);
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break;
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case SH_NODE_TEX_IMAGE:
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parser = std::make_unique<TexImageNodeParser>(graph, depsgraph, material, in_node);
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break;
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@ -37,7 +37,12 @@ class NodeItem {
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NodeItem operator*(const NodeItem &other);
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NodeItem operator/(const NodeItem &other);
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NodeItem min(const NodeItem &other);
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NodeItem max(const NodeItem &other);
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NodeItem blend(const NodeItem &a, const NodeItem &b);
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NodeItem to_color3() const;
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NodeItem one() const;
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private:
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NodeItem arithmetic(const std::string &mx_category, std::function<float(float)> func);
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@ -85,4 +90,18 @@ class NodeParser {
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NodeItem empty_value();
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};
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#define DECLARE_PARSER(T) \
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class T : public NodeParser { \
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public: \
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using NodeParser::NodeParser; \
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NodeItem compute() override; \
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};
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DECLARE_PARSER(BSDFPrincipledNodeParser)
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DECLARE_PARSER(InvertNodeParser)
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DECLARE_PARSER(MathNodeParser)
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DECLARE_PARSER(MixRGBNodeParser)
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DECLARE_PARSER(OutputMaterialNodeParser)
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DECLARE_PARSER(TexImageNodeParser)
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} // namespace blender::nodes::materialx
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|
@ -2,7 +2,7 @@
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#include "output_material.h"
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#include "node_parser.h"
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namespace blender::nodes::materialx {
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|
@ -2,7 +2,6 @@
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#include "tex_image.h"
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#include "node_parser.h"
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#include "hydra/image.h"
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