cout<<
).
@Kanishk-Tiwari Still on it , I'm waiting for my new PC , the old one fried
My course work still require me to not relax and come back to blender, but i finally find the time to look in to this! Sorry for necromancy, i just tested this as it seems this works good.…
Thanks for await. Just first first crash (that ocure only with this patch):
- Eevee render.
- Enable Viewport render.
- Enable Viewport realtime compositor in Viewport Settings. …
I'll just have to check this one this week, and we can move forward with this.
ok , let me know if you have questions
@mod_moder Hi , I think this is finally ready . I tested it with most nodes it seems to be working as intended . Do you want to test it on your side as well ? Maybe should I add some unit…
I now see the difference for the noise , but for the specularity , not at all , is it that subtle on this kind of fur ?
can you pinpoint the differences on the image if that doesn't bother you ? For example , I can see that there's a difference in colors , this is your version : ![old chiang](/attachments/f9d324…
The Old image has the compositor enabled while the Corrected one does not.
Ah it's true . sorry , I don't know what results to expect yet , it's the first time I work with BSDFs . Still…