Hoshinova
  • Joined on 2023-04-11
Hoshinova pushed to merge-noise-nodes at Hoshinova/blender 2023-08-16 16:07:34 +02:00
c3bc4d42ce -- Increase BLENDER_FILE_SUBVERSION to 17.
8b84923582 Merge branch 'main' into merge-noise-nodes
dd647677b6 Fix (unreported) Scene foreach_id callback skipping some NULL ID pointers.
338e4ef090 Fix: GPv3 layer renaming when name is unchanged
85a3f61150 BLI: Add 2D transformation matrix decomposition
Compare 209 commits »
Hoshinova pushed to merge-noise-nodes at Hoshinova/blender 2023-08-16 15:37:24 +02:00
6600fd4076 -- Implement versioning without superfluous Math Maximum node.
dd234db44f -- Implement versioning with superfluous Math Maximum node.
850766cdd6 -- Increase BLENDER_FILE_SUBVERSION to 16
Compare 3 commits »
Hoshinova pushed to add-noise-inputs at Hoshinova/blender 2023-08-15 17:26:36 +02:00
c458fc0e72 BLENDER_SOURCE_CODE_COMMIT commit message number: 26
Hoshinova pushed to add-noise-inputs at Hoshinova/blender 2023-08-15 14:31:16 +02:00
fae5dc1255 -- Increase BLENDER_FILE_SUBVERSION to 16
6d5d30f6e5 Merge branch 'main' into add-noise-inputs
d20f26aeb6 Fix: Memory Reserve Issue in Vulkan/Std140
ab3ae2be4d Fix: Vulkan Use Resource After Free
dd4ab50065 GPU: Add Dummy Backend For Unsupported Platforms
Compare 183 commits »
Hoshinova pushed to merge-noise-nodes at Hoshinova/blender 2023-08-14 19:23:58 +02:00
1931e648fe -- Make Detail input consistent between noise types.
Hoshinova pushed to merge-noise-nodes at Hoshinova/blender 2023-08-14 18:49:37 +02:00
6b6dc20863 -- Implement Noise Texture node versioning.
Hoshinova pushed to merge-noise-nodes at Hoshinova/blender 2023-08-14 18:30:13 +02:00
2847080072 BLENDER_SOURCE_CODE_COMMIT commit message number: 24
Hoshinova pushed to merge-noise-nodes at Hoshinova/blender 2023-08-14 18:26:20 +02:00
6d1f272b2a -- Implement changes to OSL.
76142c61f4 BLENDER_SOURCE_CODE_COMMIT commit message number: 21
591df53cb4 -- Implement changes to EEVEE.
dd28cef13f -- Implement changes to geo nodes.
2f907d0f09 BLENDER_SOURCE_CODE_COMMIT commit message number: 20
Compare 5 commits »
Hoshinova pushed to merge-noise-nodes at Hoshinova/blender 2023-08-11 20:05:13 +02:00
ed40a8a654 -- Fix Cycles GPU
Hoshinova pushed to merge-noise-nodes at Hoshinova/blender 2023-08-11 19:47:47 +02:00
683c95c6a8 -- Fix Cycles CPU
Hoshinova pushed to merge-noise-nodes at Hoshinova/blender 2023-08-11 18:37:31 +02:00
df764e51d9 BLENDER_SOURCE_CODE_COMMIT commit message number: 19
Hoshinova created pull request blender/blender#111053 2023-08-11 18:00:37 +02:00
Merge Musgrave Texture Node Into Noise Texture Node
Hoshinova pushed to merge-noise-nodes at Hoshinova/blender 2023-08-11 17:59:02 +02:00
76e5cb10b9 -- Add inputs and implement changes to Cycles.
Hoshinova created branch merge-noise-nodes in Hoshinova/blender 2023-08-11 17:59:02 +02:00
Hoshinova pushed to add-noise-inputs at Hoshinova/blender 2023-08-11 11:09:11 +02:00
e848057d17 BLENDER_SOURCE_CODE_COMMIT commit message number: 18
Hoshinova pushed to add-noise-inputs at Hoshinova/blender 2023-08-10 15:28:10 +02:00
54726d83cf BLENDER_SOURCE_CODE_COMMIT commit message number: 17
Hoshinova pushed to add-noise-inputs at Hoshinova/blender 2023-08-10 14:34:20 +02:00
312ba903f8 -- Do versioning
Hoshinova commented on pull request blender/blender#110839 2023-08-09 18:31:06 +02:00
Add Lacunarity and Normalize Inputs to the Noise Texture Node

Here's a test file to show that the new behavior is same for all shader node implementations: Noise_Test_File.blend

The output of the new…

Hoshinova pushed to add-noise-inputs at Hoshinova/blender 2023-08-09 18:14:08 +02:00
893b425dcc Merge branch 'main' into add-noise-inputs
6923f7a153 Color management: Add and Rename Colorspaces
d5b2960a07 GPv3: Include summary and datablock keyframes in the grease pencil dopesheet
648dd6a5f7 CMake: wrap long lines, especially option descriptions
9e172b9e2e Cleanup: GPv3: Use int64_t for indices
Compare 96 commits »
Hoshinova commented on pull request blender/blender#110839 2023-08-09 16:37:34 +02:00
Add Lacunarity and Normalize Inputs to the Noise Texture Node

As you may have noticed I changed the way normalization is done. In the old code the octaves are first normalized individually then added together then normalized again. In the new code both…