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Fix #129128: broken data-block search for short names
Jacques Lucke
pushed to fix-data-block-search-with-short-names at JacquesLucke/blender
2024-10-17 13:41:32 +02:00
d03a11e528
fix
1564e02a8f
Fix #128994: crash when extracting point meshes
36877ce6d9
Fix: Essentials asset library loaded from wrong location if present
328ec2b172
Fix #123963: Unable to select through unselectable bones
40e1bf214a
Fix: GPv3: Don't create handle types attribute for all curve types
Jacques Lucke
created branch fix-data-block-search-with-short-names in JacquesLucke/blender
2024-10-17 13:41:32 +02:00
For Each Element node crashes Blender when input is vertex without edges or faces
For Each Element node crashes Blender when input is vertex without edges or faces
This should be fixed by 1564e02a8ff70130280c67c3eefdab68275b5f96 too.
8c13316f30
Merge branch 'blender-v4.3-release'
1564e02a8f
Fix #128994: crash when extracting point meshes
36877ce6d9
Fix: Essentials asset library loaded from wrong location if present
328ec2b172
Fix #123963: Unable to select through unselectable bones
Geometry Nodes : For-each-zone : Blender crash with instances
Fix: GPv3: Reduce draw tool performance regression
Would be good to add a comment here. This seems to be some heuristic?
Fix: memory leak with muted group nodes in localized shader node trees
Jacques Lucke
pushed to shader-localize-tree-leak at JacquesLucke/blender
2024-10-16 21:00:24 +02:00
ca839b84b8
fix leak
7e720a8dd6
Fix #127195: Changing curve mean weight/radius/tilt changes handle type
783f69343a
Cleanup: Remove unused variable
a153809829
Fix #128704: Make liboverride keeps linked object in 'main' Scene collection.
665d7378c0
glTF: cleanup formating
Jacques Lucke
created branch shader-localize-tree-leak in JacquesLucke/blender
2024-10-16 21:00:24 +02:00
Fix #128887: LineArt: Prevent iterating over not evaluated objects
Only got some smaller c++ style comments now. Besides that looks fine to me. I assume you checked that it still fixes the bug.
Fix #128887: LineArt: Prevent iterating over not evaluated objects
Don't have empty
as a special case. Passing in an empty set should result in iterating over no objects.
Fix #128887: LineArt: Prevent iterating over not evaluated objects
Use std::unique_ptr
here to avoid manual memory management.