Jacques Lucke JacquesLucke
  • Hennigsdorf near Berlin
  • Joined on 2013-11-18
Jacques Lucke pushed to blender-v4.3-release at blender/blender 2024-10-17 13:48:44 +02:00
a80bb83bff Fix: memory leak with muted group nodes in localized shader node trees
Jacques Lucke created pull request blender/blender#129153 2024-10-17 13:45:33 +02:00
Fix #129128: broken data-block search for short names
1564e02a8f Fix #128994: crash when extracting point meshes
36877ce6d9 Fix: Essentials asset library loaded from wrong location if present
328ec2b172 Fix #123963: Unable to select through unselectable bones
40e1bf214a Fix: GPv3: Don't create handle types attribute for all curve types
Compare 10 commits »
Jacques Lucke created branch fix-data-block-search-with-short-names in JacquesLucke/blender 2024-10-17 13:41:32 +02:00
Jacques Lucke closed issue blender/blender#129129 2024-10-17 13:21:05 +02:00
For Each Element node crashes Blender when input is vertex without edges or faces
Jacques Lucke commented on issue blender/blender#129129 2024-10-17 13:21:00 +02:00
For Each Element node crashes Blender when input is vertex without edges or faces

This should be fixed by 1564e02a8ff70130280c67c3eefdab68275b5f96 too.

Jacques Lucke pushed to main at blender/blender 2024-10-17 13:17:58 +02:00
8c13316f30 Merge branch 'blender-v4.3-release'
1564e02a8f Fix #128994: crash when extracting point meshes
36877ce6d9 Fix: Essentials asset library loaded from wrong location if present
328ec2b172 Fix #123963: Unable to select through unselectable bones
Compare 4 commits »
Jacques Lucke closed issue blender/blender#128994 2024-10-17 13:17:56 +02:00
Geometry Nodes : For-each-zone : Blender crash with instances
Jacques Lucke pushed to blender-v4.3-release at blender/blender 2024-10-17 13:17:15 +02:00
1564e02a8f Fix #128994: crash when extracting point meshes
Jacques Lucke commented on pull request blender/blender#129115 2024-10-16 21:28:24 +02:00
Fix: GPv3: Reduce draw tool performance regression

Would be good to add a comment here. This seems to be some heuristic?

Jacques Lucke created pull request blender/blender#129124 2024-10-16 21:02:17 +02:00
Fix: memory leak with muted group nodes in localized shader node trees
Jacques Lucke pushed to shader-localize-tree-leak at JacquesLucke/blender 2024-10-16 21:00:24 +02:00
ca839b84b8 fix leak
7e720a8dd6 Fix #127195: Changing curve mean weight/radius/tilt changes handle type
783f69343a Cleanup: Remove unused variable
a153809829 Fix #128704: Make liboverride keeps linked object in 'main' Scene collection.
665d7378c0 glTF: cleanup formating
Compare 10 commits »
Jacques Lucke created branch shader-localize-tree-leak in JacquesLucke/blender 2024-10-16 21:00:24 +02:00
Jacques Lucke approved blender/blender#128890 2024-10-16 09:56:23 +02:00
Fix #128887: LineArt: Prevent iterating over not evaluated objects

Only got some smaller c++ style comments now. Besides that looks fine to me. I assume you checked that it still fixes the bug.

Jacques Lucke commented on pull request blender/blender#128890 2024-10-16 09:56:22 +02:00
Fix #128887: LineArt: Prevent iterating over not evaluated objects

Don't have empty as a special case. Passing in an empty set should result in iterating over no objects.

Jacques Lucke commented on pull request blender/blender#128890 2024-10-16 09:56:20 +02:00
Fix #128887: LineArt: Prevent iterating over not evaluated objects

Use std::unique_ptr here to avoid manual memory management.