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Crash when opening a .blend with Geometry Nodes bake
Can you check if the issue still exists in a newer version of Blender? The only case where loading a bake caused a crash that I can remember right now was when the bake directory contained a…
e4fe5c9925
Merge branch 'main' into node-group-subpanels
e7fef63db4
Nodes: improve spacing for panels
c06652e415
EEVEE: Update tests
Nodes: support subpanels in node group interface
f73da4a19d
support subpanels
a239bfc4dd
Refactor: Nodes: improve drawing of nodes based on node declaration
bce1ba16ae
VSE: Save float image proxies as EXRs to not lose range/precision
300ea9f083
GPU: GLSL: Strip comment at compile time
317cf37680
Compositor: Implement CPU domain realization
Jacques Lucke
created branch node-group-subpanels in JacquesLucke/blender
2024-10-11 12:59:49 +02:00
Jacques Lucke
deleted branch node-draw-refactor from JacquesLucke/blender
2024-10-11 12:21:19 +02:00
Refactor: Nodes: improve drawing of nodes based on node declaration
6199114fbf
address review comments
ccf7b4effe
Merge branch 'main' into node-draw-refactor
300ea9f083
GPU: GLSL: Strip comment at compile time
317cf37680
Compositor: Implement CPU domain realization
7f48c931a4
Cleanup: format
Fix #128499: dot dash modifier crashes because of missing attributes
7a1ffe8a1b
fix
87f227ef7a
Fix #128838: Extension: Support
_universal2
suffix for Mac
d261a881b1
Anim: change Action.id_root RNA definition to be more like v4.2
a564e678f0
Fix #128797: Custom property Data-Block Type only has Object ID Type
b0fb6a1b2c
Fix #128840: extension build asserts when "type" is missing
Cleanup: Geometry Nodes: Use general an attribute copy function GP-Instances conversion
@blender-bot build
6b6040d268
Merge branch 'main' into cleanup_gp_copy_method
c6df05c471
Merge branch 'blender-v4.3-release'
b0fb6a1b2c
Fix #128840: extension build asserts when "type" is missing
6aab18c654
EEVEE: Update Render tests
27963d652b
EEVEE: Update the GGX LUTs
Compositor: Implement Multi-Function Procedure Operation
It seems like the compositor math node has exact the same operations as the shader math node. I think it would be good if this function could be deduplicated. Maybe a function like const mf::MultiFunction *get_math_multi_function(NodeMathOperation op, bool clamp_result)
could work well.