Block a user
Refactoring: BKE: Attributes: Support different source and destination domains to propagation
Seems reasonable.
Refactoring: BKE: Attributes: Support different source and destination domains to propagation
@blender-bot build
Geometry Nodes: new For Each Geometry Element zone
There are many different things that one could iterate over in a for-each zone. Iterating over geometry elements is the most important one, so that's implemented here. We might need other for-each…
WIP: Geometry Nodes: new For-Each zone
WIP: Geometry Nodes: new For-Each Geometry Element zone
3419bde0dd
extract curves
7c186bf2da
support extracting curve points
5e2ddc4cf1
support extracting points
cea15d0269
support extracting faces
5e75ec4634
fix
a9729f2e40
fix
d65d0a402f
support outputting geometries and attributes
d1c3281e58
support creating attribtues
8f183417fa
support multiple geometry components
06b9a28499
avoid quadratic time when joining many geometries
bf8dd9daec
add sockets
391ca28b0d
add output elements
0b395a751e
initial commit
2ddc574ad9
Fix #127233: performance regression with new attribute filters
8283bf37a2
Fix #127260: Cloth brush crash with large mesh
Jacques Lucke
created branch foreach-geometry-element in JacquesLucke/blender
2024-09-07 21:24:53 +02:00
Regression: 4.3 Geometry nodes performance regression in some scenes
Fix #127054: crash due to integer overflow in Resample Curves node
I think clamping the values to the maximum integer would not work (you'd still need ascending offsets) and even if it would, that seems like a worse solution than cancelling the operation.
Or…
Geometry Nodes: expose node warnings on modifier in Python API
Regression: Dragging Assets from the Library no longer transfers attached empties
If nothing else, because the stance 'all local objects should always be instanced in at least one scene' is still valid currently in Blender. :/
Hmm, I wasn't really aware of this. I see…