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Nodes: expose unique identifier for node panels in RNA
Nodes: expose unique identifier for node panels in RNA
Jacques Lucke
pushed to expose-readonly-node-panel-uid at JacquesLucke/blender
2024-08-26 18:49:54 +02:00
c062a45b36
expose panel uid
Jacques Lucke
created branch expose-readonly-node-panel-uid in JacquesLucke/blender
2024-08-26 18:49:54 +02:00
Fix #122160: GPv3: Edit mode Undo memory leak.
LGTM, renaming sounds fine to me. The other function should maybe be called CustomData_init_layout_from
?
Geometry Nodes: Sample Sound node
I also tested the patch with various more pure frequencies (see attached files). That seemed to work well.
One thing I was wondering is how one can interpret the amplitude in a good way. Right…
Cleanup: change GS to be a function instead of a macro
615691cc57
change GS to be a function instead of a macro
b61e618886
Cleanup: Remove unused function
9c3eb49f8b
Cleanup: Compositor: Generalize naming of shader operations
d2c38d3fdc
Fix #126535: Missing gamma socket subtype when grouped
dc8f5d5b89
Fix #125333: EEVEE: Trigger render step between rendering of samples
Geometry Nodes: Importer Cache
Was this really necessary? I would have thought that the cache is cleared on exit anyway by static destructors.
Geometry Nodes: Importer Cache
The contents of this lambda must not depend on params
, it should only depend on the key, which is the file path here.
Geometry Nodes: Importer Cache
Would probably make this cache a bit more specific for now. E.g. node_geometry_import_cache.hh
.