forked from blender/blender
When EEVEE is rendering multiple samples via eevee_draw_scene, the command submission and in-flight memory pressure would grow until all samples completed, due to lack of intermediate flushing of GPU work and memory. This patch adds a command flush and memory clear for this case which occurs with high TAA sample counts during saving, similar to the process in EEVEE_render_draw. Authored by Apple: Michael Parkin-White |
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.gitea | ||
.github | ||
build_files | ||
doc | ||
extern | ||
intern | ||
locale | ||
release | ||
scripts | ||
source | ||
tests | ||
tools | ||
.clang-format | ||
.clang-tidy | ||
.editorconfig | ||
.git-blame-ignore-revs | ||
.gitignore | ||
CMakeLists.txt | ||
COPYING | ||
GNUmakefile | ||
README.md | ||
make.bat | ||
pyproject.toml |
README.md
Blender
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