forked from blender/blender
Add rating to object. #4
@ -37,6 +37,7 @@ class OBJECT_PT_transform(ObjectButtonsPanel, Panel):
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layout.use_property_split = True
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ob = context.object
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layout.prop(ob, "rating")
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col = layout.column()
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row = col.row(align=True)
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@ -441,6 +441,10 @@ typedef struct Object {
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uint8_t modifier_flag;
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char _pad8[4];
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/* Rating. */
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int rating;
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char _pad9[4];
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struct PreviewImage *preview;
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ObjectLineArt lineart;
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@ -3145,6 +3145,16 @@ static void rna_def_object(BlenderRNA *brna)
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RNA_def_property_ui_text(prop, "Data", "Object data");
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RNA_def_property_update(prop, 0, "rna_Object_data_update");
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static const EnumPropertyItem rating_items[] = {
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{0, "BAD", 0, "Bad", "I don't like this"},
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{1, "GOOD", 0, "Good", "I like this one"},
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{0, NULL, 0, NULL, NULL},
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};
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prop = RNA_def_property(srna, "rating", PROP_ENUM, PROP_NONE);
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RNA_def_property_enum_items(prop, rating_items);
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RNA_def_property_ui_text(prop, "Rating", "Rating of the Object");
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prop = RNA_def_property(srna, "type", PROP_ENUM, PROP_NONE);
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RNA_def_property_enum_sdna(prop, NULL, "type");
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RNA_def_property_enum_items(prop, rna_enum_object_type_items);
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