- Amsterdam/Netherlands
- https://www.blender.org
- Joined on
2008-11-30
Block a user
Vulkan: Repeated Crashes in Sculpt Mode
Might be related to the memory leak. if that is the case then this issue can be closed as duplicate of #127225
Jeroen Bakker
deleted branch vulkan/fix/130555 from Jeroen-Bakker/blender
2024-11-21 11:14:39 +01:00
Vulkan: Crash compiling OpenGL GLSL
Fix #130555: Vulkan: Crash when using legacy gpu API
Fix #130555: Vulkan: Crash when using legacy gpu API
7be34d7040
Fix #130555: Vulkan: Crash when using legacy gpu API
f0e098cbfb
Tools: Add cleaner of bpy install folder for wheel
ff129ff5f9
UI: Tweak VSE Text Strip UI to use panels for outline/shadow/box
ba92a25e1c
Fix: Crash renaming modifier in Outliner and then toggling a property
15cdeae620
Fix: Compile error in Despeckle node for Metal
Vulkan: Crash compiling OpenGL GLSL
Opened an issue for the add-on https://github.com/Dangry98/PolyQuilt-for-Blender-4.0/issues/17
Vulkan: Crash compiling OpenGL GLSL
The issue is that the provided GLSL isn't supported as it is OpenGL specific. It needs to be modified inside the add-on to use the gpu.ShaderCreateInfo. The provided GLSL would not work on Metal…
Vulkan: Zoom out when snapping cursor
Could be related that we temporarily disabled GPU depth picking for the vulkan backend. Does it have the same behavior as when GPU depth picking is disabled in OpenGL? If so it would be solved…
Jeroen Bakker
deleted branch vulkan/support-legacy-platforms from Jeroen-Bakker/blender
2024-11-19 16:30:52 +01:00
Vulkan: Add support for legacy platforms