- Amsterdam/Netherlands
- https://www.blender.org
- Joined on
2008-11-30
I see what you're doing and why you have chosen this solution. I did have something else in mind to fix this, what doesn't need re-evaluating materials, shaders etc.
I don't think we should spent a lot of time. Older iGPUs (HD4000) of Intel also had this issue. For 3.5 we have a work-around, and finding a work-around can be very time consuming.
I am…
Do you have an example when this happens. It would make the PR more clear. eg. with what setup is recalc shading needed, when only the texture pixels are changed. Recalc shading is an expensive…
@Kent-Davis I don't see the connection between this todo and the todo you are mentioning. Please don't use a bug-tracker to try to promote people to do stuff. We have limited development…
The GPU is an HD4000, those have poor opengl 3.3 support. Seems like many issues in the screen-shot.
- depthbuffer isn't working
- lines/linesstrips aren't working.
- matrix weirdness.
Would…
Can you ensure that you use the correct code formatting. You can install clang-format or run make format
in the source folder.