Julian Eisel JulianEisel
  • Amsterdam
  • Asset system (development lead), UI (developer & module coordindator), VR (initial development).

  • Joined on 2013-12-12
Julian Eisel commented on pull request blender/blender#106316 2023-05-17 13:24:43 +02:00
WIP: Asset Shelf Grid-View

@blender-bot package

Julian Eisel pushed to brush-assets-project at blender/blender 2023-05-17 11:39:18 +02:00
1d510e537c Merge branch 'asset-shelf' into brush-assets-project
86d22f45a0 Update version bump after changes in main
59db839cee Merge branch 'main' into asset-shelf
bafd82c9c1 Cycles: oneAPI: use local memory for faster shader sorting
04fc6fd8a7 Cycles: avoid doing zero-sized allocations with partitioned shader sorting
Compare 708 commits »
Julian Eisel pushed to temp-asset-shelf-grid-view at JulianEisel/blender 2023-05-17 11:38:10 +02:00
a48aaa4c96 Merge branch 'asset-shelf' into temp-asset-shelf-grid-view
86d22f45a0 Update version bump after changes in main
59db839cee Merge branch 'main' into asset-shelf
bafd82c9c1 Cycles: oneAPI: use local memory for faster shader sorting
04fc6fd8a7 Cycles: avoid doing zero-sized allocations with partitioned shader sorting
Compare 66 commits »
Julian Eisel pushed to asset-shelf at blender/blender 2023-05-17 11:38:04 +02:00
86d22f45a0 Update version bump after changes in main
59db839cee Merge branch 'main' into asset-shelf
bafd82c9c1 Cycles: oneAPI: use local memory for faster shader sorting
04fc6fd8a7 Cycles: avoid doing zero-sized allocations with partitioned shader sorting
eac3d37ab1 Fix #107422: Mesh context menus do not open with the last used option
Compare 65 commits »
Julian Eisel pushed to main at blender/blender 2023-05-16 17:48:20 +02:00
122adc9e69 Fix asset list not providing some previews
Julian Eisel commented on pull request blender/blender#107427 2023-05-16 17:27:15 +02:00
Fix #107422: Mesh context menus do not open with the last used option

My vote would be to not sink a lot of time at this moment (like I said, afaict the danger of "stealing" was there before and apparently never really caused too much breakage in practice), and…

Julian Eisel pushed to main at JulianEisel/devdocs 2023-05-15 23:10:47 +02:00
9446d58982 Switch dependency versions to be minimums
Julian Eisel pushed to main at JulianEisel/devdocs 2023-05-15 23:04:26 +02:00
4f03550334 Update pymdown extension fixing vulnerability
Julian Eisel pushed to temp-asset-shelf-grid-view at JulianEisel/blender 2023-05-15 20:23:54 +02:00
4adcdd4874 Fix undefined behavior when splitting 3D View with asset shelf open
Julian Eisel pushed to temp-asset-shelf-grid-view at JulianEisel/blender 2023-05-15 20:20:56 +02:00
27190e0f90 Fix crash when opening toolshelf popup
Julian Eisel pushed to asset-shelf at blender/blender-addons 2023-05-15 20:07:10 +02:00
a0704bd58b Merge branch 'main' into asset-shelf
888baa3868 Export_3ds: Added mirror mapping flag
95282edda5 Import_3ds: Brought back mirror
27970e4b8b Storypencil: Allow to create several scenes in one operation
556f0fa0d9 VDM brush baker
Compare 11 commits »
Julian Eisel pushed to temp-asset-shelf-grid-view at JulianEisel/blender 2023-05-15 20:02:01 +02:00
72e42a8774 Merge branch 'asset-shelf' into temp-asset-shelf-grid-view
29c0a9ea1d Bump subversion after change in main
a3235ab26a Merge branch 'main' into asset-shelf
a3a36e7f75 I18n: remove operator categories from the translation files
9603c38ab8 I18n: translate node assets in Add Search menu
Compare 83 commits »
Julian Eisel pushed to asset-shelf at blender/blender 2023-05-15 20:01:47 +02:00
29c0a9ea1d Bump subversion after change in main
a3235ab26a Merge branch 'main' into asset-shelf
a3a36e7f75 I18n: remove operator categories from the translation files
9603c38ab8 I18n: translate node assets in Add Search menu
9b64abc236 I18n: Fix some language names from #105461
Compare 82 commits »
Julian Eisel commented on pull request blender/blender#107854 2023-05-15 19:48:51 +02:00
UI: Add Placement Settings to the Options popover

@pablovazquez could you look into this?

To me the empty bar with the ... button is concerning. Why should things be put into some "more"-like popover when there's plenty of space available?…

Julian Eisel commented on issue blender/blender#107844 2023-05-15 19:28:26 +02:00
Buildbot & Server Setup for experimental Developer Documentation Infrastructure

I should be done with the buildbot preparations for now, patch for this is submitted for review (non-public devops repository).

Julian Eisel pushed to main at JulianEisel/Weekly-Reports 2023-05-15 18:04:19 +02:00
d6a84375a3 Minor improvements
Julian Eisel pushed to main at JulianEisel/Weekly-Reports 2023-05-15 18:02:25 +02:00
c78ee51ae0 Minor correction
Julian Eisel pushed to main at JulianEisel/Weekly-Reports 2023-05-15 18:00:26 +02:00
b663f3ae7d May 8-14
Julian Eisel commented on pull request blender/blender#106126 2023-05-15 11:46:48 +02:00
UI: Gray out Scene Auto-Masking option if equivalent Brush option is used #102971

Wait I see that these properties were introduced just now. Then my question is, what are these properties doing? That's not immediately clear to me.

Julian Eisel suggested changes for blender/blender#106126 2023-05-15 11:41:11 +02:00
UI: Gray out Scene Auto-Masking option if equivalent Brush option is used #102971

This seems like a good change. I agree that the disabled hint should be set here, otherwise it's hard to understand why a button is disabled.