Julian Eisel JulianEisel
  • Amsterdam
  • Asset system (development lead), UI (developer & module coordindator), VR (initial development).

  • Joined on 2013-12-12
Julian Eisel pushed to brush-assets-project at blender/blender 2023-04-13 15:58:18 +02:00
5cb07d29df Merge branch 'asset-shelf' into brush-assets-project
00b689c357 Merge branch 'main' into asset-shelf
5ba35b3d15 Fix #106748: Rendering with OSL fails with OPTIX_ERROR_PIPELINE_LINK_ERROR
936e608382 Cleanup: Deduplicate curves data-block copying
1db918f948 Fix #106901: Dangling pointer after freeing mesh runtime data
Compare 49 commits »
Julian Eisel pushed to asset-shelf at blender/blender 2023-04-13 15:57:57 +02:00
00b689c357 Merge branch 'main' into asset-shelf
5ba35b3d15 Fix #106748: Rendering with OSL fails with OPTIX_ERROR_PIPELINE_LINK_ERROR
936e608382 Cleanup: Deduplicate curves data-block copying
1db918f948 Fix #106901: Dangling pointer after freeing mesh runtime data
7eee378ecc Custom Data: support implicit sharing for custom data layers
Compare 46 commits »
Julian Eisel pushed to asset-shelf at JulianEisel/blender 2023-04-13 15:57:54 +02:00
00b689c357 Merge branch 'main' into asset-shelf
5ba35b3d15 Fix #106748: Rendering with OSL fails with OPTIX_ERROR_PIPELINE_LINK_ERROR
936e608382 Cleanup: Deduplicate curves data-block copying
1db918f948 Fix #106901: Dangling pointer after freeing mesh runtime data
7eee378ecc Custom Data: support implicit sharing for custom data layers
Compare 178 commits »
Julian Eisel created pull request blender/blender#106906 2023-04-13 15:35:29 +02:00
UI: Quick tooltip showing tab name for Properties editor tabs
Julian Eisel pushed to temp-properties-tabs-quicktips at JulianEisel/blender 2023-04-13 15:08:24 +02:00
26a51e4779 UI: Quick tooltip showing tab name for Properties editor tabs
aa6e95281f Add support for OpenPGL 0.5.0
c26083b6be Fix warning in the STL code
e5d50b1787 Fix Cycles unknown passes logged when build with Cycles debug
34739f6a6d Fix #106672: MacOS/OpenGL doesn't draw anything Eevee related.
Compare 10 commits »
Julian Eisel created branch temp-properties-tabs-quicktips in JulianEisel/blender 2023-04-13 15:08:24 +02:00
Julian Eisel pushed to temp-asset-shelf-grid-view at JulianEisel/blender 2023-04-12 20:12:12 +02:00
41d8c3944d Decrease default asset preview size in asset shelf
0cf345a673 Use slight transparency for asset shelf by default
Compare 2 commits »
Julian Eisel pushed to temp-asset-shelf-grid-view at JulianEisel/blender 2023-04-12 19:36:24 +02:00
6e713bbdb3 Support region overlap for entire asset shelf, fix overlapping regions
Julian Eisel pushed to temp-asset-shelf-grid-view at JulianEisel/blender 2023-04-12 17:33:14 +02:00
be8a76df53 Merge branch 'asset-shelf' into temp-asset-shelf-grid-view
a3baa62487 Fix uninitialized asset shelf theme color in existing theme
73a2c3453c Fix error when re-registering a bpy.types.AssetShelf subclass
21ae01b7eb Merge branch 'main' into asset-shelf
c738d8df84 Cleanup: VSE clipboard: Remove code in blo_lib_link_restore.
Compare 108 commits »
Julian Eisel pushed to asset-shelf at blender/blender 2023-04-12 17:28:28 +02:00
a3baa62487 Fix uninitialized asset shelf theme color in existing theme
73a2c3453c Fix error when re-registering a bpy.types.AssetShelf subclass
Compare 2 commits »
Julian Eisel commented on pull request blender/blender#106769 2023-04-12 16:04:21 +02:00
Fix #66722: Blender doesn't open file if isn't focused

It shouldn't matter much, but I would use the first, not the last window here. Just because that would always be a main window I think, not a child window, and this makes more sense to me conceptually.

Julian Eisel commented on pull request blender/blender#106769 2023-04-12 16:00:19 +02:00
Fix #66722: Blender doesn't open file if isn't focused

We should avoid stealing focus, and indeed, for file opening that shouldn't be needed. File loading should work with any window.

Haven't tested this but makes sense to me.

Julian Eisel commented on pull request blender/blender#106189 2023-04-12 13:19:14 +02:00
UI: Tooltips for Assets

Would initialize like this std::string complete_string = AS_asset_representation_name_get(asset);.

Julian Eisel approved blender/blender#106189 2023-04-12 13:19:14 +02:00
UI: Tooltips for Assets
Julian Eisel pushed to main at blender/blender 2023-04-12 13:11:24 +02:00
da75495ada Fix user add-ons not showing up with "User" filter in Preferences
Julian Eisel pushed to main at blender/blender 2023-04-12 13:02:55 +02:00
ac09d18e4e Fix #106840: Add-ons not loading from custom script directories
Julian Eisel closed issue blender/blender#106840 2023-04-12 13:02:54 +02:00
Addons not loading after Pull Request: #104876
Julian Eisel commented on pull request blender/blender#106189 2023-04-11 18:58:19 +02:00
UI: Tooltips for Assets

I would suggest using std::string instead of a fixed size buffer. Removes the length limit and makes the code a lot more readable. Check node_errors_tooltip_fn() as reference.

Julian Eisel pushed to asset-shelf at blender/blender 2023-04-11 18:32:50 +02:00
4b06cabf1e Update for subversion bump in main branch
45a8625088 Merge branch 'main' into asset-shelf
4472717de2 Cleanup: Remove unnecessary PBVH attribute pointer
b03174782e Fix #106775: File Draw Negative Width Buttons
9477ab65a4 ImageEngine: Improve Performance and Quality.
Compare 43 commits »