Block a user
Extern: Update TinyGLTF to include fix for CVE-2022-3008
Extern: Update TinyGLTF to include fix for CVE-2022-3008
@Julian-Squires could you rebase the PR on the release branch?
Extern: Update TinyGLTF to include fix for CVE-2022-3008
A Linux PLY test is failing but that should be unrelated.
0ab8643dcd
Merge branch 'main' into asset-shelf
85a70e9756
Fix memory leak with button tooltip callback and decorator buttons
3b900048f1
Animation: Move Graph Editor settings to User Preferences
0239eee1c6
Fix build error on Windows introduced in
46be42f6b1
7edb3ab5e0
Merge branch 'blender-v3.5-release'
9c0a73ee2c
Merge branch 'temp-asset-weak-reference' into brush-assets-project
d6aa967809
Merge branch 'asset-shelf' into brush-assets-project
0ab8643dcd
Merge branch 'main' into asset-shelf
819933cc2e
Cleanup: struct member order
7a6f7aa8bc
Add test case for custom asset libraries
Asset System: New "weak" asset reference for storing in .blend files
819933cc2e
Cleanup: struct member order
7a6f7aa8bc
Add test case for custom asset libraries
a77e194b37
Remove redundant librarary name parameter in more cases
04e820cc3f
Fix potentially uninitialized values in weak reference
8849199940
Merge branch 'main' into temp-asset-weak-reference
Extern: Update TinyGLTF to include fix for CVE-2022-3008
If this is easy for platform maintainers to update for 3.5, I'm fine with it. Don't have a strong opinion though.
Indeed, we just use TinyGLTF to get the controller geometry from the OpenXR…
UI: Add scroll to sidebar tabs
I don't see a point in using inline
here, this is not a performance sensitive code path, so I rather don't optimize prematurely and let the compiler figure things out.
436d8b6521
Merge branch 'temp-asset-weak-reference' into brush-assets-project
54b6b8660a
Fix error in asset weak reference move constructor
54b6b8660a
Fix error in asset weak reference move constructor
146141fad3
Merge branch 'main' into temp-asset-weak-reference
5876573e14
Mesh: Move face shade smooth flag to a generic attribute
2f04f8882f
Merge branch 'blender-v3.5-release' into main
bbc6bb3468
Fix #105556: weld modifier crashes when merging N-gons
db6d6ad604
Merge branch 'temp-asset-weak-reference' into brush-assets-project
146141fad3
Merge branch 'main' into temp-asset-weak-reference
557da13294
Initial weak asset reference, to store asset references in .blends
68c17c32fd
Merge branch 'asset-shelf' into brush-assets-project
dca315eea2
Merge branch 'main' into asset-shelf
5876573e14
Mesh: Move face shade smooth flag to a generic attribute
2f04f8882f
Merge branch 'blender-v3.5-release' into main
bbc6bb3468
Fix #105556: weld modifier crashes when merging N-gons
dca315eea2
Merge branch 'main' into asset-shelf
5876573e14
Mesh: Move face shade smooth flag to a generic attribute
2f04f8882f
Merge branch 'blender-v3.5-release' into main
bbc6bb3468
Fix #105556: weld modifier crashes when merging N-gons
b9649c2e72
Eevee: fall back to Diffuse BSDF before proper implementation of Hair BSDFs