- Toulouse, France
- https://julienduroure.com
- Joined on
2010-10-18
Rather than using bpy.ops.nla.bake(), FBX IO manually goes through each frame and samples the values at each frame to animation.
glTF Export works the same way.
glTF export try to export…
@HooglyBoogly This seems to be fixed, thanks! Waiting tomorrow's build to run CI tests online, but seems this is ok with my local build from main branch.
First thing, seems setting use_smooth attribute is broken now.
On default cube, set it to smooth by hand (right click => smooth shading).
Then run this:
import…
@HooglyBoogly This commit broke tests on glTF I/O. Investigation in progress to know if test cases must be updated or if we need to fix glTF I/O addon
This is now done via replication code from upstream repo to this one. This explains why this PR is not applied, but diff is applied. Closing
Cf 2ba7503c5c544c79ba3f05778f5f4a619cfca077
I am OK with these changes, but these changes must first go in the upstream repository of glTF : https://github.com/KhronosGroup/glTF-Blender-IO
I will create a diff of this PR, and apply it…