- Toulouse, France
- https://julienduroure.com
- Joined on
2010-10-18
@brecht Thanks! I will have a look, and then update the glTF I/O to be more aligned with the specification. Hopefully all these changes make it easier. Thanks again!
error fixed by 15780ade327f81f7ba7d9b24f0b67df2416c58fc
Can we please add 9ccd934d19
to the list? I don't have any rights on blender core repo, only on blender-addo…
Hello, We will fix the error.
But, here is no reason to take into account the original animations, and neither the active one, as the animated armature is not exported. This is the same…
Really happy to see it, as it will make Blender specular compatible with glTF specular, avoiding a lot of conversion (that are not 100% accurate). Is it still planned to be merged for 4.0?
Blender bone tail is not something that is stored in gltf file format, because this is not something defined in glTF specification. You can't be 100% sure that this value is constant when you…
Hello, No, this is not what I mean. I was talking about using "BLENDER" option to import glb file inside Blender. No other software impacted here.
BTW, this is not related to exporter
The PR will only change the default option at import, nothing related to exporter.
So if the user want to keep joint orientation, he has to change the…
Hello, Yes, this is a know behavior, with very long history. This should be changed with 4.0 (not committed yet).
See https://github.com/KhronosGroup/glTF-Blender-IO/issues/1662 and…