Julien Duroure JulienDuroure
Julien Duroure pushed to main at blender/blender 2024-08-30 06:44:23 +02:00
4dad2a567d glTF: Use wait cursor instead of empty % cursor
Julien Duroure pushed to main at blender/blender 2024-08-30 06:42:50 +02:00
8d575d3c85 glTF exporter: Enable exporting joint leaf at tail of leaf bones
Julien Duroure pushed to main at blender/blender 2024-08-30 06:40:22 +02:00
5122255739 glTF: Manage Quaternion and Matrix attribute types for custom attributes
Julien Duroure pushed to main at blender/blender 2024-08-30 06:38:00 +02:00
58141b7396 glTF exporter: set udim material names with tile number
Julien Duroure pushed to main at blender/blender 2024-08-30 06:30:07 +02:00
69ab986370 glTF exporter: Regression: RGB to Shader socket unlit management
Julien Duroure pushed to main at blender/blender 2024-08-30 06:27:20 +02:00
7c6975f6c8 glTF exporter: avoid double export
Julien Duroure pushed to main at blender/blender 2024-08-30 06:24:05 +02:00
6191eb1e9d glTF exporter: Fix custom prop when apply modifier
Julien Duroure pushed to main at blender/blender 2024-08-30 06:20:28 +02:00
42840ded01 glTF exporter: Fix UI after Blender changes
Julien Duroure pushed to main at blender/blender 2024-08-30 06:01:38 +02:00
4e5093130c Fix #126920 glTF: Cleanup - file renaming
Julien Duroure closed issue blender/blender#126920 2024-08-30 06:01:36 +02:00
gltf2 files have a too long filepath and cannot be unzipped (by default) on Windows
Julien Duroure commented on issue blender/blender#126920 2024-08-29 11:38:11 +02:00
gltf2 files have a too long filepath and cannot be unzipped (by default) on Windows

Sure, I have a big renaming PR in progress

Julien Duroure commented on pull request blender/blender#125556 2024-08-19 16:51:38 +02:00
build draco lib when building blender as a python module

Hello @LazyDodo and @ideasman42

This PR add builing Draco for bpy as a module (this is not the case for now in main) Can you please review it?

Julien Duroure closed issue blender/blender#125441 2024-07-26 09:20:45 +02:00
Alpha Hashed materials don't export properly to GLB/GLTF
Julien Duroure commented on issue blender/blender#125441 2024-07-26 09:20:42 +02:00
Alpha Hashed materials don't export properly to GLB/GLTF

Hello, Eevee-Next removed the "blend mode" option that was used for alpha management. So yes, alpha clipping is now handle by nodes, as described in documentation.

glTF & USD are using the…

Julien Duroure closed pull request blender/blender#125469 2024-07-26 09:07:57 +02:00
Add logging level control for gltf exports
Julien Duroure commented on pull request blender/blender#125469 2024-07-26 09:07:53 +02:00
Add logging level control for gltf exports

Hello, Thanks for this PR. However, glTF I/O is a KhronosGroup project, and the upstream repository is here : https://github.com/KhronosGroup/glTF-Blender-IO

So any modification of source…

Julien Duroure commented on issue blender/blender#125404 2024-07-25 10:58:18 +02:00
Crash Converting FLOAT4X4 attribute from vertex to Face Corner

Yes, still happen with current main c13c502624f6da4e5dc94a01a0f76209f6e9c297

Julien Duroure opened issue blender/blender#125404 2024-07-25 10:46:54 +02:00
Crash Converting FLOAT4X4 attribute from vertex to Face Corner
Julien Duroure closed issue blender/blender#125115 2024-07-24 11:03:40 +02:00
GLTF: Export Images as Placeholders not working
Julien Duroure commented on issue blender/blender#125115 2024-07-24 11:03:37 +02:00
GLTF: Export Images as Placeholders not working

Windows 3D has the same behavior of merging same materials, so all 6 primitives are merged into a single one, and default material is applied. You can see in babylonjs that 6 primitives are…