Julien Kaspar JulienKaspar
Julien Kaspar commented on pull request blender/blender#113115 2023-10-11 10:43:15 +02:00
Reworked Edit Context Menu

I use the edge context entries for mark/clear sharps and freestyles on a very regular basis.

Ctrl E should always be a reliable menu for that. That menu will also appear in the context menu…

Julien Kaspar commented on pull request blender/blender#111431 2023-10-10 11:20:37 +02:00
UI: Improve Mesh Edge Highlighting

If this is good to go on a technical implementation maybe we should merge it. @pablovazquez wanted to have a look at the selection theme colors again for 4.1 anyway, so we can have the…

Julien Kaspar commented on issue blender/blender#108111 2023-10-06 14:44:58 +02:00
Update 'dyntopo_detail_size_edit' to support Relative/Brush Detail settings

@Vasilis-Milios Sure this task is availible for grabs :) I can give some more info and mockups if the design isn't clear. In a nutshell it would be good to use the operator (and the visualization)…

Julien Kaspar commented on pull request blender/blender#110156 2023-10-06 12:15:54 +02:00
Unifying sculpt, weight paint & vertex paint symmetry options under mesh properties

Thanks for working on this @dgkf I added some reviewers who can help out with the technical implementation.

Julien Kaspar closed pull request blender/blender#110013 2023-10-06 11:39:12 +02:00
WIP: Selection Pie Menus for Sculpt/Paint Modes
Julien Kaspar commented on pull request blender/blender#110013 2023-10-06 11:39:10 +02:00
WIP: Selection Pie Menus for Sculpt/Paint Modes

I'll maybe return to this another time. But it's not necessary atm.

Julien Kaspar commented on pull request blender/blender#113063 2023-10-05 16:02:12 +02:00
UI: Hide asset shelf toggles if not available

I'd rather say grey it out. The same is the case for the extended shading pie menu and Xray. While using Eevee or Cycles in the viewport the Xray toggle is still in the pie menu but greyed out…

Julien Kaspar commented on pull request blender/blender#113270 2023-10-05 12:06:21 +02:00
WIP: Sculpt: Repeat last stroke for sculpt

I tested it for a bit. Overall is a great addition and works. I have some notes:

  • Undo forgets the last stroke. Seems like a general limitation with repeating any operations. Would be great to…
Julien Kaspar pushed to context_menu at JulienKaspar/blender 2023-10-04 16:29:26 +02:00
3e25430e08 Adjustments based on feedback:
Julien Kaspar pushed to verb_mesh_menu at JulienKaspar/blender 2023-10-04 15:46:23 +02:00
10e2fd5f7b Various adjustments:
Julien Kaspar closed issue blender/blender#97957 2023-10-04 09:51:18 +02:00
Sculpt Mode Painting
Julien Kaspar commented on issue blender/blender#97957 2023-10-04 09:51:15 +02:00
Sculpt Mode Painting

This has now been mostly implemented for 4.0. The current state is good 👍 Once more development on texture painting or "sculpt+paint at the same time" can be made, this can be further…

Julien Kaspar opened issue blender/blender#113168 2023-10-02 18:24:57 +02:00
'Affect Only Locations' is used in Sculpt Mode
Julien Kaspar closed issue blender/blender#105298 2023-10-02 17:40:18 +02:00
Sculpt/Painting Modes: Revamp Keymap
Julien Kaspar commented on issue blender/blender#105298 2023-10-02 17:40:15 +02:00
Sculpt/Painting Modes: Revamp Keymap

All important work has been completed for 4.0. I'll mark this as done.

Julien Kaspar commented on issue blender/blender#113158 2023-10-02 16:56:05 +02:00
Fade Inactive Geometry overlay disappearing

This needs some input from the user interface module.

Julien Kaspar opened issue blender/blender#113158 2023-10-02 16:55:31 +02:00
Fade Inactive Geometry overlay disappearing
Julien Kaspar opened issue blender/blender#113142 2023-10-02 14:14:32 +02:00
Fairing operators don't update normals
Julien Kaspar commented on issue blender/blender#113112 2023-10-02 10:32:28 +02:00
Loop Cut and Slide from menu is waiting for cursor input

Yes. Since edge slide is not relying on the exact cursor position and other transform operators are not using OPTYPE_DEPENDS_ON_CURSOR I think it's a good call to remove that flag for edge…

Julien Kaspar commented on issue blender/blender#112343 2023-10-02 10:17:08 +02:00
VSE Retiming Functionality

Another small thing I noticed but worth mentioning.

I -> Set Add Retiming Key is creating a key at the playhead position. But I -> Set Freeze Frame is created at each selected key.

The…