- Amsterdam, Netherlands
- https://socel.net/@julienkaspart
-
3D Artist @ Blender. Sculpt, Paint & Texture Module Coordinator
- Joined on
2018-02-01
I use the edge context entries for mark/clear sharps and freestyles on a very regular basis.
Ctrl E
should always be a reliable menu for that. That menu will also appear in the context menu…
If this is good to go on a technical implementation maybe we should merge it. @pablovazquez wanted to have a look at the selection theme colors again for 4.1 anyway, so we can have the…
@Vasilis-Milios Sure this task is availible for grabs :) I can give some more info and mockups if the design isn't clear. In a nutshell it would be good to use the operator (and the visualization)…
Thanks for working on this @dgkf I added some reviewers who can help out with the technical implementation.
I'll maybe return to this another time. But it's not necessary atm.
I'd rather say grey it out. The same is the case for the extended shading pie menu and Xray. While using Eevee or Cycles in the viewport the Xray toggle is still in the pie menu but greyed out…
I tested it for a bit. Overall is a great addition and works. I have some notes:
- Undo forgets the last stroke. Seems like a general limitation with repeating any operations. Would be great to…
This has now been mostly implemented for 4.0. The current state is good 👍 Once more development on texture painting or "sculpt+paint at the same time" can be made, this can be further…
All important work has been completed for 4.0. I'll mark this as done.
Yes.
Since edge slide is not relying on the exact cursor position and other transform operators are not using OPTYPE_DEPENDS_ON_CURSOR
I think it's a good call to remove that flag for edge…
Another small thing I noticed but worth mentioning.
I -> Set Add Retiming Key
is creating a key at the playhead position.
But I -> Set Freeze Frame
is created at each selected key.
The…