- Amsterdam, Netherlands
- https://socel.net/@julienkaspart
-
3D Artist @ Blender. Sculpt, Paint & Texture Module Coordinator
- Joined on
2018-02-01
It's not ready to go sadly. Currently the code is completely replacing the scrape & fill brushes instead of adding a new brush. If we add it as a new brush it needs an icon as well. Or we wait…
Would be nice if Texture Slots duplicate was removed from Tool Settings in the texture paint mode. It's too long and takes too much space in already crowded horizontal bar.
That should be…
@Ramanantc15 No it's all good. I'll see if any developer can investigate this further. Maybe there's a simple solution to this.
If there's the need to add this option for other editors too, then we can think about making it a preference that's more exposed. But I don't think anyone was requesting that.
And since it just…
Can I add the option to turn off hue shift, please? It's not so useful for who use facedot.
In that case it's ideal to add theme preferences for the colors of active & inactive selection…
Come to think of it, the hue shift may not be as helpful for colorblind ppl.
In that case we can expose the colors in the theme preferences so the hue shift can be made more extreme. Offering…
I can confirm. Handles are no longer selected to make sure tweaking handles is still possible with the new behavior of 618f39fca2.
I propose to make sure the behavior matches the Graph Editor…
It's clear that the vertical overlay needs a background to remain readable. This will then negatively impact visibility in the editors.
Adding the stats back to the sidebar is a step backwards…
@Gilberto.R Looks pretty good 👍 The only reason I can think of to not set the face color to 0.0 alpha in solid shading, is for cases where object/material colors are set to 0.0 alpha as well.…
Something that was pointed out that should be considered for the future: Having the menu in the center of the header is not ideal if the popup is very long. It will cover the model in the 3D…
I think with the current behavior this is all good 👍
There's one addition missing which should be added soon as a followup PR: When a painting tool is active in sculpt mode, temporarily…
I have to say I'm not a fan of using the UIList or UI Views for the modifier properties. The current layout of one unified list of panels is quite elegant. Expanding/collapsing via dragging can…