Julien Kaspar JulienKaspar
Julien Kaspar commented on pull request blender/blender#111382 2023-09-12 10:14:56 +02:00
WIP: Sculpt: Plane Trim Brush

It's not ready to go sadly. Currently the code is completely replacing the scrape & fill brushes instead of adding a new brush. If we add it as a new brush it needs an icon as well. Or we wait…

Julien Kaspar commented on pull request blender/blender#111756 2023-09-12 10:11:04 +02:00
UI: Add canvas picker to paint modes in 3D Viewport

Would be nice if Texture Slots duplicate was removed from Tool Settings in the texture paint mode. It's too long and takes too much space in already crowded horizontal bar.

That should be…

Julien Kaspar commented on issue blender/blender#111647 2023-09-08 14:22:25 +02:00
Sculpting Brush size becomes too big or too small outside the object when the radius unit is in scene

@Ramanantc15 No it's all good. I'll see if any developer can investigate this further. Maybe there's a simple solution to this.

Julien Kaspar commented on issue blender/blender#96544 2023-09-08 11:30:10 +02:00
Tweak tool consistency & behavior

If there's the need to add this option for other editors too, then we can think about making it a preference that's more exposed. But I don't think anyone was requesting that.

And since it just…

Julien Kaspar commented on pull request blender/blender#111431 2023-09-08 10:45:17 +02:00
UI: Improve Mesh Edge Highlighting

Can I add the option to turn off hue shift, please? It's not so useful for who use facedot.

In that case it's ideal to add theme preferences for the colors of active & inactive selection…

Julien Kaspar commented on pull request blender/blender#111431 2023-09-07 19:06:59 +02:00
UI: Improve Mesh Edge Highlighting

Come to think of it, the hue shift may not be as helpful for colorblind ppl.

In that case we can expose the colors in the theme preferences so the hue shift can be made more extreme. Offering…

Julien Kaspar created pull request blender/blender#112042 2023-09-06 17:33:18 +02:00
IC Keymap: Regions shortcuts and fixed inconsistencies
Julien Kaspar pushed to ic_keymap_regions at JulienKaspar/blender 2023-09-06 17:28:45 +02:00
99fc8d5e9b Regions shortcuts and fixed inconsistencies.
Julien Kaspar pushed to ic_keymap_regions at JulienKaspar/blender 2023-09-06 17:27:04 +02:00
Julien Kaspar created branch ic_keymap_regions in JulienKaspar/blender 2023-09-06 17:27:04 +02:00
Julien Kaspar pushed to main at JulienKaspar/blender 2023-09-06 17:25:58 +02:00
3ce87be27f LibOverride: Expose the 'needs resync' status of libraries to RNA/Py API.
1a4225d746 Fix (studio-reported) missing clearing of 'need resync' library tag.
4e97def8a3 Geometry Nodes: Expose sharp edge status with builtin nodes
1ee584c137 Cleanup: Add comments to thumbnail creation function
6659579abc Cleanup: Move variable declarations close to usage in thumbnail function
Compare 373 commits »
Julien Kaspar commented on pull request blender/blender#112006 2023-09-06 15:35:26 +02:00
Fix #111432: Shortcut for cycling fallback tool not working

Looks ok to me for consistency 👍

Julien Kaspar commented on issue blender/blender#111840 2023-09-06 13:51:37 +02:00
Curve set handler type error

I can confirm. Handles are no longer selected to make sure tweaking handles is still possible with the new behavior of 618f39fca2.

I propose to make sure the behavior matches the Graph Editor…

Julien Kaspar commented on issue blender/blender#107094 2023-09-06 13:14:00 +02:00
UI: Headers and status text display

It's clear that the vertical overlay needs a background to remain readable. This will then negatively impact visibility in the editors.

Adding the stats back to the sidebar is a step backwards…

Julien Kaspar commented on pull request blender/blender#111431 2023-09-06 10:58:09 +02:00
UI: Improve Mesh Edge Highlighting

@Gilberto.R Looks pretty good 👍 The only reason I can think of to not set the face color to 0.0 alpha in solid shading, is for cases where object/material colors are set to 0.0 alpha as well.…

Julien Kaspar commented on pull request blender/blender#111756 2023-09-04 15:47:38 +02:00
UI: Add canvas picker to paint modes in 3D Viewport

Something that was pointed out that should be considered for the future: Having the menu in the center of the header is not ideal if the popup is very long. It will cover the model in the 3D…

Julien Kaspar commented on pull request blender/blender#111756 2023-09-04 14:41:00 +02:00
UI: Add canvas picker to paint modes in 3D Viewport

I think with the current behavior this is all good 👍

There's one addition missing which should be added soon as a followup PR: When a painting tool is active in sculpt mode, temporarily…

Julien Kaspar commented on issue blender/blender#111538 2023-09-04 11:36:18 +02:00
Modifiers UI Overhaul

I have to say I'm not a fan of using the UIList or UI Views for the modifier properties. The current layout of one unified list of panels is quite elegant. Expanding/collapsing via dragging can…