Julien Kaspar JulienKaspar
Julien Kaspar commented on issue blender/blender#111613 2023-08-29 10:25:05 +02:00
Gesture selection does not deselect on nothing if collection is hidden

It's just about hiding (the eye icon). And yes, it's about empty space in the viewport.

Julien Kaspar closed pull request blender/blender#111625 2023-08-29 10:23:59 +02:00
IC Keymap: Remove tweak tool keymap entries from sequencer
Julien Kaspar commented on pull request blender/blender#111625 2023-08-29 10:23:57 +02:00
IC Keymap: Remove tweak tool keymap entries from sequencer

Ok seems to be committed with 44750edb31

Julien Kaspar commented on issue blender/blender#111533 2023-08-28 18:20:17 +02:00
Industry Compatible Keymap: VSE Selection broken

Ok I made a PR for the simplest fix I could think of: #111625. @ideasman42 I marked you as a reviewer.

Julien Kaspar created pull request blender/blender#111625 2023-08-28 18:18:43 +02:00
Remove tweak tool keymap entries from sequencer
Julien Kaspar created branch fix-111533 in JulienKaspar/blender 2023-08-28 18:16:29 +02:00
Julien Kaspar pushed to fix-111533 at JulienKaspar/blender 2023-08-28 18:16:29 +02:00
153c856099 Remove tweak tool keymap entries from sequencer
Julien Kaspar pushed to main at JulienKaspar/blender 2023-08-28 18:12:31 +02:00
5ba692898e I18N/UI messages fixes.
60560c7da5 Cleanup: remove irrelevant comment in TreeElementModifier
a931c7e7b4 Writefile: Enable some checks systematically when writing blendfile.
779bfe2734 Cleanup: Make format
fb6687a790 Viewport: Add toggle for edit mode overlays fresnel
Compare 528 commits »
Julien Kaspar commented on issue blender/blender#111533 2023-08-28 18:02:42 +02:00
Industry Compatible Keymap: VSE Selection broken

True. Actually all three of these keymap entries don't really do anything that the Sequencer (Global) keymap doesn't already do.

Julien Kaspar commented on pull request blender/blender#111431 2023-08-28 17:58:16 +02:00
UI: Improve Mesh Edge Highlighting

@pablovazquez @ideasman42 What do you think? Would you be fine with having the Edge highlight enabled by default? And what about a subtle hue shift for selected verts/edges/faces depending on the…

Julien Kaspar commented on issue blender/blender#111007 2023-08-28 17:52:05 +02:00
Weight Paint gradient operators wait for mouse input

@ideasman42 Do you have a bit of time to look into this during Bcon2? Right now this is a very noticeable issue with the new keymap changes.

Julien Kaspar commented on issue blender/blender#110794 2023-08-28 17:39:31 +02:00
Initial stroke delay - clay strips

I talked with @Sergey. It would be good to check what the minimum needed distance is to reliably calculate the direction of the brush. Right now it just seems way to high.

Julien Kaspar commented on issue blender/blender#110794 2023-08-28 15:36:32 +02:00
Initial stroke delay - clay strips

Yeah I can confirm this. It's less noticeable with radius pressure sensitivity and low pressure. But it's definitely too noticeable otherwise.

Julien Kaspar opened issue blender/blender#111613 2023-08-28 15:19:13 +02:00
Gesture selection does not deselect on nothing if collection is hidden
Julien Kaspar commented on pull request blender/blender#111516 2023-08-25 19:00:13 +02:00
Fix #111490: paint radius set to 1 (shift-smoothing but brush missing)

Built and tried out the patch. Not getting any warning message.

But in theory I'm fine with this. For the brush asset support we'll need to rework this but that can wait.

Julien Kaspar commented on issue blender/blender#111533 2023-08-25 18:30:49 +02:00
Industry Compatible Keymap: VSE Selection broken

@ideasman42 Can you have a look at this? I'm not sure what's causing this. Probably multiple issues because these areas of the keymap are partially inherited from the default keymap?

Julien Kaspar opened issue blender/blender#111533 2023-08-25 18:29:47 +02:00
Industry Compatible Keymap: VSE Selection broken
Julien Kaspar commented on pull request blender/blender#111431 2023-08-25 16:53:01 +02:00
UI: Improve Mesh Edge Highlighting

Hmm ok seems like the Hue shift idea wouldn't solve the issue of selection mode differentiation for unselected wires ...

I think then I'd be fine with either solution. Enabling edge highlights…

Julien Kaspar commented on pull request blender/blender#111431 2023-08-25 15:45:54 +02:00
UI: Improve Mesh Edge Highlighting

In this idea the colors used are the similar to object mode for selections and active selection. So it's still within the theme.

I would discourage from enabling face dots by default. They…

Julien Kaspar approved blender/blender#111502 2023-08-25 11:07:11 +02:00
Wireframe color option for all shading modes

Works as expected 👍