I haven't tested it on WOA but make.bat clang ninja
will likely be enough to get you going (assuming you have used the installer from https://github.com/llvm/llvm-project/releases/ )
lgtm, but i'd like @ideasman42 to sign off on the linux shell scripts + python code
check for %%d\python\bin\python.exe
rather than the bin folder, while testing i used a debug build and got a scary looking
- both need to be quoted, as %%d may contain spaces
Curious: is there a reason for this pause? for a batch file + python script that seemingly has no output or instructions for the user to read seems a bit odd.
Also unable to reproduce, do you need to do anything with the output from the Map Range node or is just dragging it out enough to make it go kaboom?
Should be good to go! libs have landed in main
oh, i did miss the blender tests one, good catch!
@blenderbot:blender.org
I'll be upfront, that may not have been 8 lines, i didn't notice it was also updating a second channel, which had a fair number of builds in it.
it's just spewing a lot of data right now,…
Windows I have not tested yet.
not an issue on windows, fvisibility=hidden
is the default and only option on windows, so it's not leaking the exports there.
there's a test somewhere that just tests in the Codecs blender expects to be working are actually there. that likely be the best place.
travelling so not really in a position to review until next week, quick glance seems ok though. so if were in a rush just land this. if there are problems whatever it is will likely be minor
not needed, youre updating the debug flags they wont be used for anything else
Travelling this week, so didn't actually test, but lgtm, and if you say it works, I'm gonna trust you there