Ray molenkamp LazyDodo
  • Joined on 2014-10-02
Ray molenkamp commented on pull request blender/blender#127711 2024-11-03 20:03:37 +01:00
WIP: Nodes: Add Rounded Polygon Node

@blender-bot package

Ray molenkamp approved blender/blender#129740 2024-11-03 05:05:21 +01:00
Build: Add Epoxy to OpenSubdiv library build dependencies

yeahh missing deps are a common problem we're slowly working on

Ray molenkamp commented on pull request blender/blender#129686 2024-11-01 16:36:16 +01:00
Fix #129661: Wait for GPU to complete to avoid use-after-free issues.

spec doesn't specify what should happen there, could be a busy loop, it could just yield, implementation is free to do whatever it likes, std::this_thread::yield would be guaranteed to yield…

Ray molenkamp commented on issue blender/blender#127132 2024-10-31 21:56:51 +01:00
Using bpy and usd-core together causes seg fault in Blender 4.2 Linux

if i remember correctly @brecht did most of that work for that release, there is some info in #99618 (but not a whole lot) there may have been more notes in that temp branch, but i'm honestly not…

Ray molenkamp commented on issue blender/blender#129626 2024-10-31 17:44:33 +01:00
Online Assets: index file format

Happy to hear protobuf is the clear winner, but what actual problem are we solving here?

I mean it's great that you .... check notes .....shaved 3KiB off gzipped json vs gzipped protobuf…

Ray molenkamp commented on issue blender/blender#129500 2024-10-29 21:37:54 +01:00
OCIO file from Beta 4.3 does not load into Nuke 15.0v1

@deadpin perhaps ocio 2.2 vs 2.3 issue? think i saw somewhere nuke 15.0v1 was on vfx2023 which ships an older ocio

Ray molenkamp approved blender/blender#129521 2024-10-29 15:56:26 +01:00
Windows: Implement warning on Splash Screen regarding emulated builds on ARM64

I likely would have allowed the refactor in 4.3, as the bli header is available, but sergey has the final say there.

Ray molenkamp commented on pull request blender/blender#129521 2024-10-29 15:48:07 +01:00
Windows: Implement warning on Splash Screen regarding emulated builds on ARM64

"we've been using it, it's fine" doesn't really guarantee anything, luckily a [more authoritative source exists](https://learn.microsoft.com/en-us/windows/win32/api/shellapi/nf-shellapi-doenvironme

Ray molenkamp commented on issue blender/blender#129486 2024-10-28 21:12:52 +01:00
Regression: Creating ShaderNodeCustomGroup and adding to a custom category does not work anymore

The release notes say to use NODE_MT_shader_node_add_all but can't honestly say it's something i've ever done.

Ray molenkamp commented on issue blender/blender#129486 2024-10-28 20:33:15 +01:00
Regression: Creating ShaderNodeCustomGroup and adding to a custom category does not work anymore

Can't answer that, just a user of this API, updating my addons that were using this took half an hour or so, and they were back being functional

Ray molenkamp commented on issue blender/blender#129486 2024-10-28 20:18:54 +01:00
Regression: Creating ShaderNodeCustomGroup and adding to a custom category does not work anymore

registration changes a bunch of blender versions ago, you can probably cheat off my bricktricks addon

relevant commit : https://github.com/LazyDodo/BrickTricks/commit/7a8606e7fbeceef101569ad2525

Ray molenkamp commented on pull request blender/blender#127711 2024-10-26 15:50:55 +02:00
WIP: Nodes: Add Rounded Polygon Node

@blender-bot package

Ray molenkamp commented on issue infrastructure/blender-projects-platform#121 2024-10-20 20:09:44 +02:00
Buildbot: Install Vulkan on workers for running tests

Down to 8 or so failures, seems like the WITH_GPU_DRAW_TESTS define is missing causing a whole bunch of the test shaders not to be found, I'm somewhat confused how is this could be passing on…

Ray molenkamp commented on pull request blender/blender#127711 2024-10-18 20:23:16 +02:00
WIP: Nodes: Add Rounded Polygon Node

@blender-bot package

Ray molenkamp commented on issue infrastructure/blender-projects-platform#121 2024-10-18 16:32:46 +02:00
Buildbot: Install Vulkan on workers for running tests

allright, ran the gpu tests on actual hardware (GTX1660) on windows

[==========] 509 tests from 8 test suites ran. (2987669 ms total)
[  PASSED  ] 400 tests.
[  SKIPPED ] 13 tests,…
Ray molenkamp commented on issue infrastructure/blender-projects-platform#121 2024-10-18 02:14:52 +02:00
Buildbot: Install Vulkan on workers for running tests

I spend today checking out the current state of things, these are my notes on windows:

There's 3 main parts where vulkan is used:

1- Shader builder, this compiles all shaders at build time…

Ray molenkamp commented on pull request blender/blender#128873 2024-10-15 16:57:52 +02:00
libs: move wintab out of the lib dir into /extern

What/where is wintab license?

The comment inside pktdef.h (click to the review tab to see it) is the only thing we have

Ray molenkamp commented on issue blender/blender#125241 2024-10-15 16:18:02 +02:00
Library changes for Blender 4.3

Afaik the only exception there is numpy, since we build it ourselves but anything else pip does we do not mirror whether we should or not should be a question for the compliance guys as i honestly…