yeahh missing deps are a common problem we're slowly working on
spec doesn't specify what should happen there, could be a busy loop, it could just yield, implementation is free to do whatever it likes, std::this_thread::yield
would be guaranteed to yield…
if i remember correctly @brecht did most of that work for that release, there is some info in #99618 (but not a whole lot) there may have been more notes in that temp branch, but i'm honestly not…
Happy to hear protobuf is the clear winner, but what actual problem are we solving here?
I mean it's great that you .... check notes .....shaved 3KiB off gzipped json vs gzipped protobuf…
@deadpin perhaps ocio 2.2 vs 2.3 issue? think i saw somewhere nuke 15.0v1 was on vfx2023 which ships an older ocio
I likely would have allowed the refactor in 4.3, as the bli header is available, but sergey has the final say there.
"we've been using it, it's fine" doesn't really guarantee anything, luckily a [more authoritative source exists](https://learn.microsoft.com/en-us/windows/win32/api/shellapi/nf-shellapi-doenvironme…
The release notes say to use NODE_MT_shader_node_add_all
but can't honestly say it's something i've ever done.
Can't answer that, just a user of this API, updating my addons that were using this took half an hour or so, and they were back being functional
registration changes a bunch of blender versions ago, you can probably cheat off my bricktricks addon
relevant commit : https://github.com/LazyDodo/BrickTricks/commit/7a8606e7fbeceef101569ad2525…
Down to 8 or so failures, seems like the WITH_GPU_DRAW_TESTS
define is missing causing a whole bunch of the test shaders not to be found, I'm somewhat confused how is this could be passing on…
allright, ran the gpu tests on actual hardware (GTX1660) on windows
[==========] 509 tests from 8 test suites ran. (2987669 ms total)
[ PASSED ] 400 tests.
[ SKIPPED ] 13 tests,…
I spend today checking out the current state of things, these are my notes on windows:
There's 3 main parts where vulkan is used:
1- Shader builder, this compiles all shaders at build time…
What/where is wintab license?
The comment inside pktdef.h
(click to the review tab to see it) is the only thing we have
Afaik the only exception there is numpy, since we build it ourselves but anything else pip does we do not mirror whether we should or not should be a question for the compliance guys as i honestly…