I thought ASAN didn't work at all for VS2019? Or has MS been backporting bugfixes?
I'd call asan for MSVC a work in progress? If it works and how well, is pretty much up to the exact sub…
This will work on VS2022, not 2019. 2019 actually ships the header but they don't add it to the include path, and it's location is sadly non-trivial to determine from cmake.
I do! The 4.0 merge window should open up may 17 could shift a few days depending on what is happening in 3.6 at the time.
Just to give an update why i'm stalling a bit, the change is a little too intrusive to fold in an LTS release we have to maintain for another 2 years, I'm still very interested in landing this but…
if the VFX module says they need fftw3f and this patch is getting close to landing, the platform team has no issues doing the lib work. Given the amount of uncertainty in this diff and how long…
not that i'm aware of, we're venturing into campbell territory real quick, best diagnostics i have is
[root@SRV blender-3.6.0-alpha+main.45c0762f1b9b-linux.x86_64-release]# ./blender --log…
It's already a bit of a hassle to keep this in check, we ship very specifics versions of both zstd and the python addon for this reason. The odd thing here is it using site packages outside the…
I looked into the libs, lld is being harvested while it's not needed and has like 6 copies each at 40M+, I can fix this during the building of the final libs, shouldn't prevent this diff from landing in it's current state.
I'm a bit confused what this does? I assumed this was going to show the thumbnail embedded in the .blend file rather than the blender logo, just like it does on Windows.
before:
![image](/at…
The dpcpp folder has ballooned from 200M to 529M on windows, which seems a bit much, I'll take a look at this my self, just wanted it documented. Needs to be investigated before landing.
@LazyDodo it's in the "Cycles: build Embree 4 with GPU support" commit already
LLVM_EXTERNAL_PROJECTS
is, LLVM_ENABLE_PROJECTS
isn't.