eye highlight deform bone doesn't have "copy transform" constraint #121

Closed
opened 2023-09-11 13:11:38 +02:00 by jack27121 · 2 comments
jack27121 commented 2023-09-11 13:11:38 +02:00 (Migrated from gitlab.com)

System Information
Operating system: Windows-10-10.0.19045-SP0 64 Bits

Blender Version
3.6.0, branch: blender-v3.6-release, commit: 2023-06-27

CloudRig Version: (0, 0, 9) (2023-09-10 17:28)


Description of the problem:
when you enable the "deform bone" and "add sub-control" option for cloud-aim. It adds a highlight bone, but the highlight's deform bone doesn't have a copy transform constraint by defeault. Making using it for drivers a bit more cumbersome. I can add it manually with a tweak bone, but i feel it should be there by default.

blender_SoJhsPFseQ

**System Information** Operating system: Windows-10-10.0.19045-SP0 64 Bits **Blender Version** 3.6.0, branch: blender-v3.6-release, commit: [2023-06-27](https://developer.blender.org/rBc7fc78b81ecb) **CloudRig Version**: (0, 0, 9) (2023-09-10 17:28) *************************************** Description of the problem: when you enable the "deform bone" and "add sub-control" option for cloud-aim. It adds a highlight bone, but the highlight's deform bone doesn't have a copy transform constraint by defeault. Making using it for drivers a bit more cumbersome. I can add it manually with a tweak bone, but i feel it should be there by default. ![blender_SoJhsPFseQ](/uploads/a59c4eb4176e3d98ad3d15e246ff6163/blender_SoJhsPFseQ.png)
jack27121 commented 2023-09-16 21:30:15 +02:00 (Migrated from gitlab.com)

a second thing. even if you have turned off deform bones for cloud_aim, but turned on sub-controls

the sub-control will still have a deform bone. Seems just a bit inconsistent

a second thing. even if you have turned off deform bones for cloud_aim, but turned on sub-controls the sub-control will still have a deform bone. Seems just a bit inconsistent

Thanks.

I fixed deform bones being created when they shouldn't.

The "missing" Copy Transform constraint on the deform bone is not a bug. It's just a normal parenting relationship, and I don't see why it would have to be done with a constraint compared to any other parenting relationship.

Thanks. I fixed deform bones being created when they shouldn't. The "missing" Copy Transform constraint on the deform bone is not a bug. It's just a normal parenting relationship, and I don't see why it would have to be done with a constraint compared to any other parenting relationship.
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