Demeter Dzadik Mets
  • Amsterdam, Netherlands
  • https://studio.blender.org/
  • I work as the character rigger at Blender Studio. I've rigged the characters on the open movies starting with CoffeeRun. You can download most of those rigs here

  • Joined on 2019-01-08
Demeter Dzadik pushed to new-bone-colors at Mets/blender 2023-10-09 19:17:12 +02:00
fb6f9d0c98 New bone color presets
Demeter Dzadik commented on pull request blender/blender#111998 2023-10-07 01:32:59 +02:00
UI: Window Title With Version

Sure thing, thanks! I'll poke him on Monday to see if he favors the current format strongly, but I don't think that will be the case. 🤞

Demeter Dzadik deleted branch blender-v2.92-release from Mets/blender-addons 2023-10-06 17:05:12 +02:00
Demeter Dzadik created repository Mets/blender-addons 2023-10-06 17:04:55 +02:00
Demeter Dzadik commented on pull request blender/blender#113138 2023-10-06 12:43:55 +02:00
Anim: Align new bones with the world axes

Maybe worth noting that if we went with #2, the edit mode behaviour could be customized by editing the keymap entry. This won't work for object mode though because that Shift+A just summons a…

Demeter Dzadik commented on issue blender/blender#110874 2023-10-06 11:16:17 +02:00
Anim: Theme confusion with 'Pose Bone' label

I think the color preset changes won't really affect these issues, these are more to do with other theme settings, some of which are relevant for edit bones or un-colored bones.

The task text…

Demeter Dzadik commented on issue blender/blender#113309 2023-10-06 10:27:55 +02:00
Keymap: Context operators are broken when running Reload Scripts

That was also a fix for a bug I reported. I feel responsible... 😂 I'm sorry, world.

Demeter Dzadik opened issue blender/blender#113309 2023-10-05 23:22:59 +02:00
Keymap: Context operators are broken when running Reload Scripts
Demeter Dzadik commented on issue blender/blender#112635 2023-10-05 19:05:52 +02:00
Proposal: New Bone Color Presets

This proposal has been discussed in today's Animation Module Meeting.

Following decisions were made,…

Demeter Dzadik commented on issue blender/blender#112943 2023-10-05 13:42:03 +02:00
Proposal: Unify Active/Selected Bone Colors and set current Blender Theme Colors as Default

would be fantastic if we could make RNA understand that each color property has a different default value

Just want to point out that this wouldn't only help with bone colors, it would be a…

Demeter Dzadik commented on pull request blender/blender#111998 2023-10-05 13:04:34 +02:00
UI: Window Title With Version

Hey guys. I'm glad to read in this discussion that it seems the Mixed solution was somewhat of an experiment and nobody seems hell-bent on it. I know that myself and at least 2 other people here…

Demeter Dzadik closed issue blender/blender-addons#104935 2023-10-05 12:38:58 +02:00
Rigify addon dose not work properly .. They don't show cloudrig option or pannel
Demeter Dzadik commented on issue blender/blender-addons#104935 2023-10-05 12:38:57 +02:00
Rigify addon dose not work properly .. They don't show cloudrig option or pannel

Ehhh... So, since CloudRig was originally a Rigify extension, and Rigify extensions aren't really supposed to add their own UI elements, just rig types, the way you summon the CloudRIg UI is by…

Demeter Dzadik commented on pull request blender/blender#113056 2023-10-04 18:53:14 +02:00
Fix #111553: Double IK constraint not working

So what is the expected behavior in this case?

Great question... Could leave the problem un-solved and limit each constraint to the lowest chain length in the stack, and draw a warning for…

Demeter Dzadik commented on issue blender/blender#112635 2023-10-04 13:12:43 +02:00
Proposal: New Bone Color Presets

The proposal now uses Alexander's luminance math!

I updated the screenshots, added a note about and a link to the "Unify Selected/Active" behaviour task.

Most importantly, I updated the…

Demeter Dzadik commented on issue blender/blender#112943 2023-10-04 12:13:57 +02:00
Proposal: Unify Active/Selected Bone Colors and set current Blender Theme Colors as Default

I don't mind if unified selected/active colors become the default preference, and of course, when that option is enabled, the individual selected/active colors don't need to be drawn in the…

Demeter Dzadik commented on pull request studio/blender-studio-tools#145 2023-10-04 11:48:54 +02:00
Asset Pipeline v2

In my proposal you can't change data's ownership to a task layer that you don't own, you can only put it "up for grabs". I think this results in fewer potentially confusing cases.

For example,…

Demeter Dzadik commented on pull request studio/blender-studio-tools#145 2023-10-03 12:46:34 +02:00
Asset Pipeline v2

Couple of solution proposals.


Multiple Task Layers in a Single File

  • The per-file task-layer is changed from a single enum/string to a CollectionProperty…
Demeter Dzadik commented on pull request blender/blender#113056 2023-10-03 12:01:12 +02:00
Fix #111553: Double IK constraint not working

Christoph asked me to comment on this, so I'll try, but I don't have much I'm afraid.

I can't really conjure a use case where I want to mix the results of 2 IK constraints, and I'm not sure…

Demeter Dzadik commented on pull request blender/blender#113138 2023-10-02 11:55:21 +02:00
Anim: Align new bones with the world axes

I think this makes sense and will benefit the workflow of a few cases:

  • Wanting to constrain a camera to a basic rig with Copy Transforms should be a bit less confusing now I think (although…