Pratik Borhade PratikPB2123
  • Kalyan, India
  • Joined on 2020-12-12
Pratik Borhade commented on issue blender/blender#130022 2024-11-09 04:32:12 +01:00
GPv3: Sculpt auto-masking option does not work

Will mark this as confirmed. I think we are late to implement this in 4.3. As mentioned in chat, I'll add the auto-masking panel in 4.3

Pratik Borhade commented on pull request blender/blender#129944 2024-11-08 12:08:27 +01:00
Fix: GPv3: "Only In Multiframe" overlay not working

Hi, I think PR is ready again for review? :)

Pratik Borhade commented on pull request blender/blender#130014 2024-11-08 11:56:48 +01:00
Fix #130010: Fill mask crash with multires

Thanks :)

Pratik Borhade deleted branch 130010-sculpt-mask from PratikPB2123/blender 2024-11-08 11:56:43 +01:00
Pratik Borhade commented on issue blender/blender#130022 2024-11-08 11:52:18 +01:00
GPv3: Sculpt auto-masking option does not work

Or perhaps we would need to tweak on_stroke_extended of individual sculpt brush. I'll take further look at it during weekend

Pratik Borhade commented on issue blender/blender#130022 2024-11-08 11:24:34 +01:00
GPv3: Sculpt auto-masking option does not work

Guess we need to add filters for auto-masking in get_drawings_for_painting()

Pratik Borhade opened issue blender/blender#130022 2024-11-08 11:04:29 +01:00
GPv3: Sculpt auto-masking option does not work
Pratik Borhade closed issue blender/blender#104007 2024-11-08 10:46:11 +01:00
Rigid Body Animation segmentation fault after canceled move of passive rigid body
Pratik Borhade commented on issue blender/blender#104007 2024-11-08 10:46:07 +01:00
Rigid Body Animation segmentation fault after canceled move of passive rigid body

3.3 is not maintained anymore so I think we can close the report.

Pratik Borhade commented on issue blender/blender#128976 2024-11-08 10:26:29 +01:00
Crash when switch viewport rendering to wireframe if no-faces meshes exist

Thanks. To trigger the crash in attached file, we just need to switch the shading mode "render -> wireframe", right? That didn't trigger the crash for me on following device:

**System…
Pratik Borhade commented on issue blender/blender#130018 2024-11-08 10:09:08 +01:00
Visual artifacts and crashes with Vulkan backend using GPU for compositor

Hi, thanks for the report. Can confirm

Pratik Borhade commented on issue blender/blender#129967 2024-11-08 09:48:59 +01:00
GP keyframes invisible in dopesheet in VSE/node/image editor

They are missing for node and image editor as well.

Pratik Borhade commented on issue blender/blender#129967 2024-11-08 09:39:31 +01:00
GP keyframes invisible in dopesheet in VSE/node/image editor

Looking into this further. Annotation strokes in 3d viewport are stored in scene->gpd. If they are drawn in VSE, data is stored in SpaceSeq->gpd. While creating annotation channels in…

Pratik Borhade deleted branch 126076-gpv3-onionskin from PratikPB2123/blender 2024-11-08 08:12:55 +01:00
Pratik Borhade closed issue blender/blender#126076 2024-11-08 08:12:51 +01:00
GPv3 strokes in multiframe edit always use onion skinning colors
Pratik Borhade merged pull request blender/blender#129960 2024-11-08 08:12:47 +01:00
Fix #126076: GPv3: Strokes in multi-frame mode always use onion skinning colors
Pratik Borhade pushed to blender-v4.3-release at blender/blender 2024-11-08 08:12:47 +01:00
0fd2c747fc Fix #126076: GPv3: Strokes in multi-frame mode always use onion skinning colors