Pratik Borhade PratikPB2123
  • Kalyan, India
  • Joined on 2020-12-12
Pratik Borhade commented on issue blender/blender#129967 2024-11-08 07:57:31 +01:00
GP keyframes invisible in dopesheet in VSE/node/image editor

Can confirm as well, appears to be long standing issue. Something to look at anim_filter.cc maybe

Pratik Borhade closed issue blender/blender#130003 2024-11-08 07:33:32 +01:00
GN: Socket subtype "Angle" ignores min and max values use radians in the modifier panel
Pratik Borhade commented on issue blender/blender#130003 2024-11-08 07:33:28 +01:00
GN: Socket subtype "Angle" ignores min and max values use radians in the modifier panel

@Alaska hi, I believe #107705 is same, closing :)

Pratik Borhade created pull request blender/blender#130014 2024-11-08 07:17:02 +01:00
Fix #130010: Regression: Fill mask crash with multires
Pratik Borhade pushed to 130010-sculpt-mask at PratikPB2123/blender 2024-11-08 07:16:23 +01:00
a5055a59c9 Fix #130010: Regression: Fill mask crash with multires
2c10fe4158 Fix: VSE: Make "connect strips" default
54d957a44e Fix #129873: GPv3: Missing material name overlay
5c880a5291 UI: Revert default brush icon to monochrome version
761f075f8d Fix #128280: GPv3: Realize instances doesn't copy grease pencil parameters
Compare 10 commits »
Pratik Borhade created branch 130010-sculpt-mask in PratikPB2123/blender 2024-11-08 07:16:22 +01:00
Pratik Borhade commented on issue blender/blender#128872 2024-11-08 06:55:18 +01:00
GPv3: Remove points within gesture region

will this functionality be brought back to GP3

Late for 4.3, but it will be added in future 😅

Pratik Borhade commented on issue blender/blender#130010 2024-11-08 06:34:51 +01:00
Regression: Fill mask in sculpt mode on partially hidden mesh causing instant crash

In 4.3, mask operations crashes straightaway when default cube has multires modifier.

I think I found cause of this issue. BKE_sculpt_mask_layers_ensure -> `BKE_scene_graph_evaluated_ensure…

Pratik Borhade commented on issue blender/blender#130010 2024-11-08 06:25:14 +01:00
Regression: Fill mask in sculpt mode on partially hidden mesh causing instant crash

In 4.3, mask operations crashes straightaway when default cube has multires modifier. Invalid subdiv_ccg.masks span

Pratik Borhade commented on issue blender/blender#130010 2024-11-08 06:06:26 +01:00
Regression: Fill mask in sculpt mode on partially hidden mesh causing instant crash

Hi, thanks for the report. Can confirm the crash

Pratik Borhade commented on issue blender/blender#130009 2024-11-08 05:51:40 +01:00
Dyntopo crashes on mouse over the object

Hi, works fine here on windows.

**System Information**
Operating system: Windows-10-10.0.22631-SP0 64 Bits
Graphics card: NVIDIA GeForce RTX 3050 Laptop GPU NVIDIA Corporation NVIDIA…
Pratik Borhade commented on issue blender/blender#127619 2024-11-08 05:45:26 +01:00
Vulkan: NVIDIA Artefacts in viewport and graph editor gizmo/overlay

The issue seems to be gone after: f896242477

Not really, updated the report with other cases

Pratik Borhade reopened issue blender/blender#129873 2024-11-08 05:08:06 +01:00
GPv3: Some grease pencil overlays do not work
Pratik Borhade commented on issue blender/blender#129873 2024-11-08 05:08:01 +01:00
GPv3: Some grease pencil overlays do not work

Reopening, !129944 is yet to land in release branch :)

Pratik Borhade closed issue blender/blender#130008 2024-11-08 05:04:36 +01:00
Vulkan: Startup crash on NVIDIA GPU
Pratik Borhade commented on issue blender/blender#130008 2024-11-08 05:04:33 +01:00
Vulkan: Startup crash on NVIDIA GPU

Hmm strange, now it doesn't crash. I just restored default prefs -> select vulkan -> restarted blender. Possibly some extension stuff? Closing.

Pratik Borhade commented on issue blender/blender#127619 2024-11-08 04:59:12 +01:00
Vulkan: NVIDIA Artefacts in viewport and graph editor gizmo/overlay

Created a separate report: #130008

Pratik Borhade opened issue blender/blender#130008 2024-11-08 04:58:05 +01:00
Vulkan: Startup crash on NVIDIA GPU
Pratik Borhade commented on issue blender/blender#127619 2024-11-08 04:52:51 +01:00
Vulkan: NVIDIA Artefacts in viewport and graph editor gizmo/overlay

Hi, for me blender crashes straightaway with Vulkan backend in today's build