@Harley, you're right. I did not expand the outliner tree for verifying the selection after the operation, sorry about that. I'll fix it.
BTW, the patch you've uploaded looks incomplete to me.
@Abhiyankar-Shakti hi, Melissa is working on Timeline
. You can choose any from the remaining :)
Hi, thanks for the report. If I run C.active_object.shape_key_clear()
directly in python console, it removes all shape key data from the object and they neither appear when Purge operation is…
Hi, thanks for the report. This is by design. Render result will always have the "combined" pass. see: https://projects.blender.org/blender/blender/src/branch/main/source/blender/render/intern/ren…
Hi, thanks for the report. Grid does change for smaller object but needs more mouse displacement. Not sure if it's a bug or working as expected. @JosephEagar @JulienKaspar
Hi, thanks for the report. This seems same as #55519, closing. If I remove the reference of #ID7, ##ID21, then hierarchy is imported correctly.
Thanks for the update. Maybe we close the report if Metal backend is not causing the crash.
Hi, thanks for the information. I can confirm when collection is linked instead of the object having the shape key data.
@lichtwerk, #99584 :) PR is also submitted for it but it's not correct: blender/blender#105903
Hi, please check whether it still happens in 3.5 with Metal viewport backend: https://builder.blender.org/download/daily/
Hi, similar issue has been fixed recently, see: #105522 Please check whether it's also fixed for you (in 3.5): https://builder.blender.org/download/daily/
This is a design task so moving it out of the triaging queue
Hi, please confirm whether problem persists in 3.5: https://builder.blender.org/download/daily/
If persists, please check with factory settings: File > Defaults > Load Factory Settings
.
Check…