Ric-Lopez
  • Joined on 2023-02-13
Ric-Lopez commented on issue blender/blender-addons#104716 2023-10-12 17:12:07 +02:00
Material Library - Blender 3.6 hangs mac forever

I am sorry, no, I have not had a chance - nor needed it enough, to take the considerable time required....

Ric-Lopez commented on issue blender/blender-addons#104716 2023-08-15 16:20:08 +02:00
Material Library - Blender 3.6 hangs mac forever

Then, I assume I'll have to go through each of my addons until I find a culprit....

Ric-Lopez commented on issue blender/blender-addons#104716 2023-08-11 16:43:34 +02:00
Material Library - Blender 3.6 hangs mac forever

iMac is the machine I have and am having this problem on.... (Specs in the opening note on top of this page)

Ric-Lopez commented on issue blender/blender-addons#104716 2023-08-10 17:27:23 +02:00
Material Library - Blender 3.6 hangs mac forever

For me, even with Metal changed over to OpenGL -

I select "New Library" and wait, and wait..... then blender becomes "Unresponsive" for a while or crashes.

It does actually create the…

Ric-Lopez commented on issue blender/blender#108131 2023-08-05 17:37:35 +02:00
3.6.0 crashes on Mac Pro Intel with AMD GPUs on Cycles / GPU Compute (macOS Monterey)

I am not a programmer, just a user, but 32 GB ram ought to do it without changing the tile size

I know that between 3.5 and 3.6 they (with Apple) updated the Metal dependencies...

The only…

Ric-Lopez commented on issue blender/blender#108131 2023-08-05 01:43:50 +02:00
3.6.0 crashes on Mac Pro Intel with AMD GPUs on Cycles / GPU Compute (macOS Monterey)

I continue to have many of those same problems - however, I found that if I go to the RANDER Tab => scroll down to MEMORY => be sure USE TILING is on and reduce the TILE SIZE to 512 or less, the…

Ric-Lopez commented on issue blender/blender#106607 2023-07-19 19:18:43 +02:00
Blender 3.5.1 + Mac + Metal + Crash

The computer has 128 GB Ram - The Video card has 8 GB video Ram

I will have to locate a new file that causes the same problem - I got this one online and it is missing some images and uses…

Ric-Lopez commented on issue blender/blender#106607 2023-07-18 21:29:13 +02:00
Blender 3.5.1 + Mac + Metal + Crash

that last file is here

Ric-Lopez commented on issue blender/blender#106607 2023-07-18 21:27:55 +02:00
Blender 3.5.1 + Mac + Metal + Crash

I am now using Mac OS Venturea 13.4.1

I ran the file twice

the first time it did not crash but stopped render with the message that I was out of GPU memory that file is: "Blender-2023-07-18-…

Ric-Lopez commented on issue blender/blender#106607 2023-07-18 20:01:47 +02:00
Blender 3.5.1 + Mac + Metal + Crash

I'm sorry, as I said above when it has crashed , I reduce the render chunks (render memory) and it seems to render through after that.

However - when it does crash again I will collect the…

Ric-Lopez commented on issue blender/blender#106607 2023-07-06 16:28:32 +02:00
Blender 3.5.1 + Mac + Metal + Crash

it has been much better since the changes were made to the Metal back end.

But I find I must turn the render chunks (render memory) down to 512 or 256 (or less) for a complex or large render to…

Ric-Lopez opened issue blender/blender-addons#104716 2023-06-25 02:03:00 +02:00
Material Library - Blender 3.6 hangs mac forever
Ric-Lopez commented on issue blender/blender#108240 2023-05-26 02:03:23 +02:00
4.0.0 fails to compile library and crashes on Intel Mac with AMD GPUs on Cycles / GPU Compute (macOS Monterey)

iMac (Retina 5K, 27-inch, 2020) 3.6 GHz 10-Core Intel Core i9 128 GB 2667 MHz DDR4 AMD Radeon Pro 5500 XT 8 GB

  • For me the default box with viewport "Rendered" does not render in GPU mode…
Ric-Lopez commented on issue blender/blender#108240 2023-05-25 18:38:15 +02:00
4.0.0 fails to compile library and crashes on Intel Mac with AMD GPUs on Cycles / GPU Compute (macOS Monterey)

where do I find MNEE - I do not see it ubder Object => Visibility

Ric-Lopez commented on issue blender/blender#108240 2023-05-24 22:07:03 +02:00
4.0.0 fails to compile library and crashes on Intel Mac with AMD GPUs on Cycles / GPU Compute (macOS Monterey)

iMac (Retina 5K, 27-inch, 2020) 3.6 GHz 10-Core Intel Core i9 128 GB 2667 MHz DDR4 AMD Radeon Pro 5500 XT 8 GB

I get the exact same error with a Metal backend and with an OpenGL backend

Ric-Lopez commented on issue blender/blender#108131 2023-05-24 20:25:11 +02:00
3.6.0 crashes on Mac Pro Intel with AMD GPUs on Cycles / GPU Compute (macOS Monterey)

I think that the file I am working with (as a test file) has issues and that the problem is in the file not in Blender.

I am testing on various other files and Blender is handling them well -…

Ric-Lopez commented on issue blender/blender#108131 2023-05-24 04:51:23 +02:00
3.6.0 crashes on Mac Pro Intel with AMD GPUs on Cycles / GPU Compute (macOS Monterey)

Well it did fix the viewport render - works now!

the actual render still crashes the app

  • I would really like to know if it is video ram that is causing the problem, I have 8 GB on my…
Ric-Lopez commented on issue blender/blender#108131 2023-05-22 20:40:59 +02:00
3.6.0 crashes on Mac Pro Intel with AMD GPUs on Cycles / GPU Compute (macOS Monterey)

same issue with my mac setup: iMac (Retina 5K, 27-inch, 2020) 3.6 GHz 10-Core Intel Core i9 128 GB 2667 MHz DDR4 AMD Radeon Pro 5500 XT 8 GB

As well as simply doing a viewport render with…