Use-after-poiseon is basically the same as use-after-free or use-untinialized-memory.
There seems to be quite high number of reports related on threading and handlers. We'd need to prioritize…
Thanks for the numbers!
We've been looking into somewhat related aspect of Denoise node configuration for the GPU denoising support.
My feeling is that making UI and controls closer to what…
Size of a pointer is different on 32 and 64 bit platforms. We don't officially support 32bits, and loading .blend files saved with 32bit Blender is probably already broken. However, to me it feels…
That's gonna break 32bit platforms?
Technically it is deserialization.
@HooglyBoogly Yeah ignore them. We are looking into those tests.
What is the performance and quality difference? Especially in a more realistic setup where compositor is not only doing denoising, but handles other effects?