Steve Snake1726
  • Joined on 2020-11-07
Steve opened issue blender/blender#117271 2024-01-18 12:01:45 +01:00
AgX Implementation doesn't seem right on Images/UV Editors
Steve commented on issue blender/blender#116508 2023-12-24 11:44:57 +01:00
Blender Absolute grid Snap issue

I added a video showing the issue

We can see in this example that Snaping with active is completely ignoring the active element.

Steve reopened issue blender/blender#116508 2023-12-24 11:31:07 +01:00
Blender Absolute grid Snap issue
Steve commented on issue blender/blender#116508 2023-12-24 11:31:04 +01:00
Blender Absolute grid Snap issue

I am sorry I pressed on return key for my ticket in order to add text but your system instead sent my ticket empty. I edited it.

Steve opened issue blender/blender#116508 2023-12-24 11:03:25 +01:00
Blender Absolute grid Snap issue
Steve commented on issue blender/blender#107002 2023-04-16 10:20:04 +02:00
Path Guiding: Cycles in viewport produce inconsistent results

Please find a blender file and a video I made to reproduce the issue

Steve opened issue blender/blender#107002 2023-04-16 10:17:55 +02:00
Cycles in viewport produce inconsistent results
Steve commented on issue blender/blender#105637 2023-03-11 12:44:04 +01:00
Incorrect excessive darkening of volumetrically scattered light when combined with see-through shaders

Also volume bounce at 0 isn't helping I guess

Steve commented on issue blender/blender#105655 2023-03-11 12:27:45 +01:00
Face selection inconsistency with respect to the view

I also have this issue. At certain angles, Blender randomly select totally occluded faces/edges.

Steve commented on issue blender/blender#105572 2023-03-09 18:25:34 +01:00
cant use lightmap pack

Not sure if it's related but I noticed that Lightmap Pack is also the only operator missing its post operation window (The small windows at bottom left of the Viewport where we are able to adjust…

Steve commented on issue blender/blender#105555 2023-03-09 01:37:53 +01:00
Baking Indirect Lighting is broken

Sorry for my mistake, I've updated the latest working Blender version. It's broken since Blender 3.2.0

This is the expected result (from Blender 3.1.2): ![Screenshot_1.png](/attachments/9e4…

Steve commented on issue blender/blender#105379 2023-03-08 09:02:00 +01:00
Partial UV selection working incorrectly with Metal backend

Is it maybe related to this issue ? 2023-03-08 08-59-01.mp4

Steve opened issue blender/blender#105555 2023-03-08 07:43:17 +01:00
Baking Indirect Lighting is broken
Steve closed issue blender/blender#104919 2023-02-28 21:31:11 +01:00
Regression: Incorrect bake of indirect lighting
Steve commented on issue blender/blender#104919 2023-02-28 21:31:09 +01:00
Regression: Incorrect bake of indirect lighting

Closing since no one want to take care of this issue.

Steve opened issue blender/blender#104919 2023-02-18 13:24:01 +01:00
Blender does not bake indirect lighting correctly