Mahid Sheikh StandingPad-Animations
  • Joined on 2023-10-29
Mahid Sheikh commented on issue blender/blender#115254 2023-11-22 10:05:03 +01:00
4.0 Light Bug

This is an intentional change. Point and spot light radiaii are now interpreted as emissive spheres by Cycles

There's a thread at #114241 with further updates on this change

Mahid Sheikh commented on issue blender/blender#114241 2023-11-01 12:27:33 +01:00
Point/Spot Lights have Harsh Edges in Blender 4.0 (constant inside their radius)

I really hope we won't go back to stone age of non physically based rendering it.

We're not saying the new behavior should be removed (it makes sense why it exists), we're saying that…

Mahid Sheikh commented on issue blender/blender#114241 2023-10-30 16:22:59 +01:00
Point/Spot Lights have Harsh Edges in Blender 4.0 (constant inside their radius)

Here's another case where the old behavior also made sense for artistic reasons, and where simply making lights smaller (or using area lights for that matter) isn't an option: ![image](/attachment…

Mahid Sheikh commented on issue blender/blender#114241 2023-10-30 16:09:52 +01:00
Point/Spot Lights have Harsh Edges in Blender 4.0 (constant inside their radius)

Could you explain why there is a need for the light to have such a big radius in your scenes?

The scene I gave in the original issue was where I noticed the problem originally, so I'll use…

Mahid Sheikh commented on issue blender/blender#114241 2023-10-30 00:54:34 +01:00
Point/Spot Lights have Harsh Edges in Blender 4.0 (constant inside their radius)

The problem is a 5 centimeter light also has much harsher shadows, which is not what I'd want.

Looking in some older scene files, there's major compatibility issues causes by the change in how…

Mahid Sheikh commented on issue blender/blender#114241 2023-10-29 05:35:11 +01:00
Point/Spot Lights have Harsh Edges in Blender 4.0 (constant inside their radius)

So apparently this is intended behavior (blender/blender#108506). While I see the reasons why, I can't seem to replicate the old falloff behavior unless I set…

Mahid Sheikh opened issue blender/blender#114241 2023-10-29 05:21:40 +01:00
Point Lights have Harsh Edges in Blender 4.0