poll()
So in the case that no Multires modifier is used for sculpt mode on the active object, the operator could just as well be grayed out, since it's not doing anything.
Just spent a few hours…
Quick update:
- The
Sculpt
menu PR is still ongoing (hopefully close to done?) on the original branch of the issue (sculpt_mode_add_menu_operators
). - The rest of the issue for the time…
@JulienKaspar I think the only thing left for this PR is the aforementioned bugs:
- Lasso/Box Add/Trim sometimes get confused and don't work properly (trim adds or vice versa).
- Partial…
I implemented a modal keymap for linking nodes a few weeks ago, see
dc79281223
Thanks for the suggestion! I…
I implemented a cancel function for mesh filter in master, sculpt_mesh_filter_cancel (it's not used yet since mesh filter's modal map currently lacks cancel). Note that you still have to call…
@JulienKaspar I checked out the rest of the operations and I have some notes/questions. I know you're an artist so you might be not quite familiar with the nitty gritty details of the code, feel…
So after spending a few hours yesterday, I (think) I got the statusbar almost working? The current state is that the modal keymap is defined on the python side and hooked up on the C side. The…
And yes the Trim/Add operators behave very strange. The lasso entries don't have
Join
orDifference
set so it's hard to add them to quick favorites or as shortcuts.
Can't quite figure out…
So I got the cursor icon displaying and got some text in the status bar. (With the help of PhilippOeser on blender chat).
To get cursor icons in the status bar it seems that I have to call…
- 'Toggle Visibility' and 'Hide Active Face Set' still need the
OPTYPE_DEPENDS_ON_CURSOR
flag to be useable.
Sorry, I forgot about that. Looking at sculpt_face_set.cc
, I assume I have to…