the glare node r still not working in viewport anyone know whats going on plz?
if you have a bug, please report properly and you can call the developer, (tag them, link relative topics)
Like I said before, it was recently changed in cycles to only apply the clamping to glossy shading. So cycles doesn't have this issue with diffuse shading anymore.
Thats good. But if glossy…
Okay. After reading all, i understand, that it is intended clipping, makes new issue to fix another issue. So let users decide, what do they want: full normal control, casual normal clamp, or…
Another test with flat normal and flat mirror side by side sph normal math2. blend.blend
Open file and rotate arrow around Y Here what…
@weizhen please, reopen. Issue exists, and strikes to many pipelines and projects. Normals everywhere and they aren`t normal.
Exact same issue with direct math instruction. Math do correct…
Encountered same issue… So we do not have normal normals sincs 2.79?
Okay, looks like duplicate of blender/blender#95729
If you fix both of these issues, the shadow catcher ends up being almost perfect (I say almost perfect as indirect lighting isn't caught with the simple shadow catcher that you're using.
Okay,…
Sadly, there is no such tool in the Blender, that can balance size of polygons, even on the UV or flat surface. So baking VDM become a pain.
When making such statements, please always provide a simple way to reproduce it. Because I don't know how to reproduce your numbers now.
There is exact seed 199 on the screenshot, and now,…
Hi, thanks for the report. I'm not able to redo the issue in 3.4/3.5 Could you verify it with factory settings?
it is independent from settings. Thats weird, i can`t reproduce with…