Vyacheslav Kobozev Vyach
  • Joined on 2016-08-23
Vyacheslav Kobozev commented on issue blender/blender#76988 2024-09-24 13:49:50 +02:00
Dyntopo: detail flood fill ruins initial curvature

This is fixed in the new dyntopo branch. I wasn't able to come up with a fix for master.

any changes? abandoned branch?

Vyacheslav Kobozev commented on issue blender/blender#73199 2024-09-19 16:30:48 +02:00
Editing an object that is referenced in a disabled modifier (of another object) forces the other modifiers on the same stack to update

@Sergey

in limited set of cases at least! moves us further away from where we want to be Palliative healing is healing too, especially when there is no other solution yet.

Okay, I see…

Vyacheslav Kobozev commented on issue blender/blender#73199 2024-09-19 12:19:52 +02:00
Editing an object that is referenced in a disabled modifier (of another object) forces the other modifiers on the same stack to update

The reason for this is because visibility of modifiers or influence of constraints might be animated or driven, and you wouldn't know what the value is until the graph is partially evaluated.…

Vyacheslav Kobozev commented on issue blender/blender#127668 2024-09-19 12:05:09 +02:00
Trim node cuts Curve even if it is in the initial state

This node do only one thing, and this thing is reflected in its name, nothing more.

okay.

Vyacheslav Kobozev commented on issue blender/blender#127834 2024-09-19 12:04:42 +02:00
GLB/GLTF-export do not compress objects, contains only loose vertices

Hello, KHR_draco_mesh_compression does not allow compression on point cloud, but only triangles or triangle strip.

See https://github.com/KhronosGroup/glTF/blob/main/extensions/2.…

Vyacheslav Kobozev commented on issue blender/blender#127829 2024-09-19 09:39:55 +02:00
Gltf export colored vertices: color become inactive and vertices loose color

@JulienDuroure Also. What about an issue that makes vertex color inactive after applying modifier? Should i make separate report? A suppose, it is on the blender`s side

Vyacheslav Kobozev commented on issue blender/blender#127829 2024-09-19 09:38:18 +02:00
Gltf export colored vertices: color become inactive and vertices loose color

PS: Note that Vertex Color in glTF is used as multiplier of base color. So, by default, an active Vertex Color will not be exported (in 4.2+) if the VC is not used in material node tree. Please…

Vyacheslav Kobozev commented on issue blender/blender#127834 2024-09-19 09:28:19 +02:00
GLB/GLTF-export do not compress objects, contains only loose vertices

note: bat-code merged into one string, so proper versions here

Vyacheslav Kobozev commented on issue blender/blender#127834 2024-09-19 09:22:27 +02:00
GLB/GLTF-export do not compress objects, contains only loose vertices

some personal: I did project with 180k generated points, 5 layers image

It is 3d-illustration (web-3d). And it required cloud of colored…

Vyacheslav Kobozev opened issue blender/blender#127834 2024-09-19 09:14:49 +02:00
GLB/GLTF-export do not compress objects, contains only loose vertices
Vyacheslav Kobozev commented on issue blender/blender#127670 2024-09-19 07:35:14 +02:00
Resample node destroys alignment of endpoints

The way how Trim Curve node keep the ends alignment is the handles of the points. Issue is in the fact that Resample Curve node output poly line curve that make its impossible to keep end…

Vyacheslav Kobozev commented on issue blender/blender#127668 2024-09-19 07:30:05 +02:00
Trim node cuts Curve even if it is in the initial state

I don't see a bug in that behavior. With that you still can rotate start/end points with literally the same positions along the curve. If you want to do not trim curve than you just need to pass…

Vyacheslav Kobozev opened issue blender/blender#127830 2024-09-19 07:26:21 +02:00
Blender destroys vertex colors when it import gltf vertex cloud with vertex colors
Vyacheslav Kobozev opened issue blender/blender#127829 2024-09-19 06:53:27 +02:00
Gltf export colored vertices: color become inactive and vertices loose color
Vyacheslav Kobozev opened issue blender/blender#127670 2024-09-16 03:24:07 +02:00
Resample node destroys alignment of endpoints
Vyacheslav Kobozev opened issue blender/blender#127668 2024-09-16 03:14:38 +02:00
Trim node cuts Curve even if it is in the initial state
Vyacheslav Kobozev commented on issue blender/blender#102881 2024-09-15 06:30:57 +02:00
Geometry Nodes: Evaluate node tree for get dependencies

At least muted/disconnected should be disabled as if there iw no node at all.

Vyacheslav Kobozev opened issue blender/blender#127630 2024-09-14 21:45:49 +02:00
Geometry nodes: huge perfomance hit with dependency and disconnected Object info node