Vyacheslav Kobozev Vyach
  • Joined on 2016-08-23
Vyacheslav Kobozev opened issue blender/blender#127629 2024-09-14 21:19:13 +02:00
b4.2 Regression: Geometry nodes realize works 10 times slower than with b3.6
Vyacheslav Kobozev commented on issue blender/blender#94722 2024-09-14 11:23:33 +02:00
Nodes to convert between cartesian/spherical coordinates

Converters to/from Cylindrical and Spherical cordinates. Just for those, who search it.

I suppose, my Spherical to XYZ is faster, because use only sin/cos for projections instead vector…

Vyacheslav Kobozev commented on issue blender/blender#126836 2024-08-29 18:30:42 +02:00
Regression: Simulation/repeat zone overlay is opaque for frame titles

The fix I committed earlier today makes it so that frame labels are always drawn on top

Okay, that`s reasonable

However, the color is also used to communicate what kind of zone it is, so…

Vyacheslav Kobozev commented on issue blender/blender#63064 2024-08-29 15:21:50 +02:00
Cycles viewport render border no longer shows scene behind with OpenGL

poke… still no progress.

Vyacheslav Kobozev commented on issue blender/blender#126836 2024-08-29 14:55:36 +02:00
Regression: Simulation/repeat zone overlay is opaque for frame titles

@ja Just for the future. Idk if you revert to previous version or fixed it.

Old zone with zero alpha looks this: image

frames have…

Vyacheslav Kobozev commented on issue blender/blender#126836 2024-08-29 12:00:56 +02:00
Regression: Simulation/repeat zone overlay is opaque for frame titles
  1. but it have transparency/alpha in the theme
  2. in the simpliest case, when simulation zone framed, it covers title image ![image](/attach…
Vyacheslav Kobozev opened issue blender/blender#126836 2024-08-27 15:01:41 +02:00
Regression: Simulation/repeat zone overlay is opaque for frame titles
Vyacheslav Kobozev opened issue blender/blender#126459 2024-08-18 12:48:49 +02:00
Black transparent is black
Vyacheslav Kobozev commented on issue blender/blender#126455 2024-08-18 12:36:53 +02:00
EEVEE Next - Refractive materials do not refract emissive materials

refraction fails with emission shader

Vyacheslav Kobozev opened issue blender/blender#126455 2024-08-18 10:37:34 +02:00
b4.2 Eevee pass-through refraction do not work at all
Vyacheslav Kobozev commented on issue blender/blender#119139 2024-08-08 13:02:05 +02:00
Allow name-swapping in some cases when renaming IDs from the UI

Solution: When there is name collision after renaming, by default blender shows pop-up with buttons: «blah-blah-name collision»… [Protect] (default) or [Swap] And the checkbox «remember…

Vyacheslav Kobozev commented on issue blender/blender#119139 2024-08-08 12:44:28 +02:00
Allow name-swapping in some cases when renaming IDs from the UI

okay. Very short. You, developers, tried new approach. It works worse and break pipeline without any comfortable replacement of mechanic. So please revert back and try again. Also ask ppl, who…

Vyacheslav Kobozev commented on issue blender/blender#126045 2024-08-08 09:58:30 +02:00
Bump map and material appearance depends on render resolution.

Please give us the test file as well :) Sorry, missed it last time. Now it is attached.

Vyacheslav Kobozev commented on issue blender/blender#88848 2024-08-07 17:35:46 +02:00
Regression, Eevee: Fill with single normal produces wrong result

Okay, I found. There is only bump correction for cycles. But manipulations with normals now free again.

So I hope, if reflection correction will appear again, it will appear only as option.…

Vyacheslav Kobozev opened issue blender/blender#126045 2024-08-07 17:16:41 +02:00
Bump map and material appearance depends on render resolution.
Vyacheslav Kobozev opened issue blender/blender#126015 2024-08-07 08:08:49 +02:00
Eevee: using float curve with bumpmap makes normals banded/distorted
Vyacheslav Kobozev commented on issue blender/blender#88848 2024-08-07 07:45:04 +02:00
Regression, Eevee: Fill with single normal produces wrong result

Looks like it works properly again/fixed in Blender 4.2.0 image

Vyacheslav Kobozev opened issue blender/blender#125916 2024-08-05 20:28:02 +02:00
b4.2.0 Crash when cleanup applied with pressing Enter