EEVEE sort transparent objects based on their object center distance to the camera OMG…
which is not true alpha blending Despite it, still looks better, i believe.
I hope it will be…
Hi, thanks for the report. I can confirm. It seems all cubes are shading same mesh data. If I make single user mesh data for each cube object and apply the transform, somehow problem disappears. …
Hi, does this happen after
auto masking cavity
turned off?
Nope, I did not touch any masking option before it happened. I worked with sculpture with repeating voxel remesh, remeshed once…
@Vyach hi, I removed this intentionally after a bug report since we're now showing recent searches in the list below: #114758 / #114904 / 920d9a916557aabf7144e8a7c2c3c26547d0128c Not a bug,…
Maybe a "Affect Edges" option, on by default" would work well enough here. I think it's important that by default, the "Shade Smooth" operator actually makes the mesh smooth, regardless of…
So, after fix, here are two options: Keep visual place: object stays at exact same place visually, but it`s location changed, rotation and scale are untouched (default option, i suppose) Keep…
Poke!
Version 4.0.0, 878f71061b8e
, 2023-11-13 17:26
Bug still present
just jested with 4.0.0, 878f71061b8e
, 2023-11-13 17:26
Issue is gone, so I will close report
yes. #95452 looks the reason of this issue, so report can be marked as duplicate, sorry for bothering
Hi, thanks for the report. Where should I unzip the
config.zip
? Well I unzip it in 3.6 folder, cleared 4.0 configs then launched 4.0 to load 3.6 settings and indeed the theme is not…
Hi, thanks for the report. Unable to confirm in current main and 4.0 This seems similar to #112754 / #95452 , can you confirm?
For me sometimes clicking cycle object selection, including…