Yes I tried to find the smallest change from what exists and the "new" viewport snaps symbols.
Yup, I see the point. Good way too. Anyway i wish to see more opinions, esp. from UI and…
To avoid modifying the existing vertex, edge and face selection iconography, here is a bad mockup:
So we suppose snapping icons like these (green)?
Perpendicular icon now is not so…
IMO consistency is nice thing, but icons at 1st place should be descriptive and should help to catch a string with a glance. So i would prefer if both, snap icons and menu icons will meet…
I like this update. Makes edit mode more crisp, and bring back full contrast! What happened with it? Looks frozen. Poke!
Thanks for the report. But yes, it is intentional that the "Shade Smooth" operator clears sharp edges. Otherwise the mesh wouldn't actually be smooth afterwards. Edge and face sharpness both…
Thanks for this update. Much nicer result. I hope elliptical Kuwahara will appear too… once…
This seems pretty weird. Yup. So you see, it works very strange, not as common intuition say and not as it may be handy.
So I agree it can drag additional scene, when driver use exact scene,…
Hi! I believe this is working as expected. Since the driver is referring the
frame_current
property from the "Scene" scene, then the empty has a dependency on "Scene" (otherwise it doesn't).…
Sorry but I can not reproduce this issue. That strange… I even watch video to be sure it is 3.6.4 reloaded, reinstalled and now i can`t reproduce too. Okay, i will close report, but will…
From @LukasTonne from
nodes-physics-module
chat:yes, the search weighting was changed to prefer recently used nodes i think
in this case i opened brand new file, so there wasn`t…
Looks like there is line smaller than 1px and it appears with different movements and ui scales <video src="/attachments/67aab733-7688-4d10-85aa-8f1c25101e86" title="2023-09-26_14-24-55.mp4"…